Last pictures

News

Component top down examples

2018-07-17

Video about full top down components by Guilherme Teres Nunes : video

Demo video

2018-05-24

New demo video : link

0.2.3 release

2017-12-10

The UPBGE 0.2.3 was released: doc. Download.

Youtube tutorials

2017-12-08

Simple tutorials are available on this youtube channel.

0.2.2 release

2017-11-06

The UPBGE 0.2.2 was released: doc. Download.

0.2.1 release

2017-10-10

The UPBGE 0.2.1 was released: doc. Download.

0.2.0 release

2017-09-12

The UPBGE 0.2.0 was released: doc. Download.

0.1.9 release

2017-08-19

The UPBGE 0.1.9 was released: doc. Download.

Eevee integration progress

2017-07-03

UPBGE Team is heavily working these time on the integration of eevee in the game engine. Look at youle's videos: https://www.youtube.com/watch?v=_26AcgWCz0g&feature=youtu.be

0.1.8 release

2017-06-06

The UPBGE 0.1.8 was released: doc. Download.

0.1.6 release

2017-04-11

The UPBGE 0.1.6 was released: doc. Download.

Planar reflection/refraction

2017-02-25

Planar reflection and refraction now merged into UPBGE 0.1.5 master.

0.1.4 release

2017-02-01

The UPBGE 0.1.4 was released: doc. Download.

A new website

2016-11-12

We are proud to offer you a new main website, with our new logo.

More news >>

Credits

  • Ulysse Martin (youle)
  • Diego Lopes (TwisterGE)
  • Tristan Porteries (panzergame)
  • Jorge Bernal (lordloki)
  • Lee Pugh (pqftgs)

Contact

IRC irc.freenode.net
  • #upbgeusers
  • #upbgecoders
Mail

« UPBGE is a fork of the Blender Game Engine which wants to improve features and fix bugs. »

Our websites

About the project

Why do we have forked the BGE ?

We think that a forked and up to date version of the BGE is necessary to improve the engine and make it more competitive with the other game engines, and at least free engines like ogre and crystalspace. We want to give more freedom to active developers to take the essentials modifications that the BGE need.

Our goals

With this fork, we purpose an other development cycle which is spread on 4 months :


Our development cycle
3 months to add features 1 months to correct bugs

About the compatibility :

Compatibility is limited to 2 versions. All problems in relation with compatibility must be well documented. known issues site

The code's style :

We have in our website a reviewed version of the blender code style which add some precisions about C++ specificities.

The patches :

Patchs must be smalls : one goal, one modification, and we encourage you to make branch as much as possible. No cleaning of features in the same patch.
After five successful patches, the author developers can obtain commits rights.