Actuator(bpy_struct)
base class — bpy_struct
subclasses —
ActionActuator, ArmatureActuator, CameraActuator, CollectionActuator, ConstraintActuator, EditObjectActuator, Filter2DActuator, GameActuator, MessageActuator, MouseActuator, ObjectActuator, ParentActuator, PropertyActuator, RandomActuator, SceneActuator, SoundActuator, StateActuator, SteeringActuator, VibrationActuator, VisibilityActuator
- class bpy.types.Actuator(bpy_struct)
Actuator to apply actions in the game engine
- active
Set the active state of the actuator
- Type
boolean, default False
- name
- Type
string, default “”, (never None)
- pin
Display when not linked to a visible states controller
- Type
boolean, default False
- show_expanded
Set actuator expanded in the user interface
- Type
boolean, default False
- type
- Type
enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘COLLECTION’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VIBRATION’, ‘VISIBILITY’], default ‘MOTION’
- link(controller)
Link the actuator to a controller
- Parameters
controller (
Controller) – Controller to link to
- unlink(controller)
Unlink the actuator from a controller
- Parameters
controller (
Controller) – Controller to unlink from
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References