BlendTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.BlendTexture(Texture)
 Procedural color blending texture
- progression
 Style of the color blending
LINEARLinear – Create a linear progression.QUADRATICQuadratic – Create a quadratic progression.EASINGEasing – Create a progression easing from one step to the next.DIAGONALDiagonal – Create a diagonal progression.SPHERICALSpherical – Create a spherical progression.QUADRATIC_SPHEREQuadratic Sphere – Create a quadratic progression in the shape of a sphere.RADIALRadial – Create a radial progression.
- Type
 enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
- use_flip_axis
 Flip the texture’s X and Y axis
HORIZONTALHorizontal – No flipping.VERTICALVertical – Flip the texture’s X and Y axis.
- Type
 enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
- users_material
 Materials that use this texture
(readonly)
- users_object_modifier
 Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions