BoidRule(bpy_struct)
base class — bpy_struct
subclasses —
BoidRuleAverageSpeed, BoidRuleAvoid, BoidRuleAvoidCollision, BoidRuleFight, BoidRuleFollowLeader, BoidRuleGoal
- class bpy.types.BoidRule(bpy_struct)
- name
Boid rule name
- Type
string, default “”, (never None)
- type
GOALGoal – Go to assigned object or loudest assigned signal source.AVOIDAvoid – Get away from assigned object or loudest assigned signal source.AVOID_COLLISIONAvoid Collision – Maneuver to avoid collisions with other boids and deflector objects in near future.SEPARATESeparate – Keep from going through other boids.FLOCKFlock – Move to center of neighbors and match their velocity.FOLLOW_LEADERFollow Leader – Follow a boid or assigned object.AVERAGE_SPEEDAverage Speed – Maintain speed, flight level or wander.FIGHTFight – Go to closest enemy and attack when in range.
- Type
enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
- use_in_air
Use rule when boid is flying
- Type
boolean, default False
- use_on_land
Use rule when boid is on land
- Type
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References