Brush(ID)
base classes — bpy_struct, ID
- class bpy.types.Brush(ID)
 Brush data-block for storing brush settings for painting and sculpting
- area_radius_factor
 Ratio between the brush radius and the radius that is going to be used to sample the area center
- Type
 float in [0, 2], default 0.5
- auto_smooth_factor
 Amount of smoothing to automatically apply to each stroke
- Type
 float in [0, 1], default 0.0
- automasking_boundary_edges_propagation_steps
 Distance where boundary edge automasking is going to protect vertices from the fully masked edge
- Type
 int in [1, 20], default 1
- blend
 Brush blending mode
MIXMix – Use Mix blending mode while painting.DARKENDarken – Use Darken blending mode while painting.MULMultiply – Use Multiply blending mode while painting.COLORBURNColor Burn – Use Color Burn blending mode while painting.LINEARBURNLinear Burn – Use Linear Burn blending mode while painting.LIGHTENLighten – Use Lighten blending mode while painting.SCREENScreen – Use Screen blending mode while painting.COLORDODGEColor Dodge – Use Color Dodge blending mode while painting.ADDAdd – Use Add blending mode while painting.OVERLAYOverlay – Use Overlay blending mode while painting.SOFTLIGHTSoft Light – Use Soft Light blending mode while painting.HARDLIGHTHard Light – Use Hard Light blending mode while painting.VIVIDLIGHTVivid Light – Use Vivid Light blending mode while painting.LINEARLIGHTLinear Light – Use Linear Light blending mode while painting.PINLIGHTPin Light – Use Pin Light blending mode while painting.DIFFERENCEDifference – Use Difference blending mode while painting.EXCLUSIONExclusion – Use Exclusion blending mode while painting.SUBSubtract – Use Subtract blending mode while painting.HUEHue – Use Hue blending mode while painting.SATURATIONSaturation – Use Saturation blending mode while painting.COLORColor – Use Color blending mode while painting.LUMINOSITYValue – Use Value blending mode while painting.ERASE_ALPHAErase Alpha – Erase alpha while painting.ADD_ALPHAAdd Alpha – Add alpha while painting.
- Type
 enum in [‘MIX’, ‘DARKEN’, ‘MUL’, ‘COLORBURN’, ‘LINEARBURN’, ‘LIGHTEN’, ‘SCREEN’, ‘COLORDODGE’, ‘ADD’, ‘OVERLAY’, ‘SOFTLIGHT’, ‘HARDLIGHT’, ‘VIVIDLIGHT’, ‘LINEARLIGHT’, ‘PINLIGHT’, ‘DIFFERENCE’, ‘EXCLUSION’, ‘SUB’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘LUMINOSITY’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’], default ‘MIX’
- blur_kernel_radius
 Radius of kernel used for soften and sharpen in pixels
- Type
 int in [1, 10000], default 2
- blur_mode
 - Type
 enum in [‘BOX’, ‘GAUSSIAN’], default ‘GAUSSIAN’
- boundary_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘BEND’, ‘EXPAND’, ‘INFLATE’, ‘GRAB’, ‘TWIST’, ‘SMOOTH’], default ‘BEND’
- boundary_falloff_type
 How the brush falloff is applied across the boundary
CONSTANTConstant – Applies the same deformation in the entire boundary.RADIUSBrush Radius – Applies the deformation in a localized area limited by the brush radius.LOOPLoop – Applies the brush falloff in a loop pattern.LOOP_INVERTLoop and Invert – Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition.
- Type
 enum in [‘CONSTANT’, ‘RADIUS’, ‘LOOP’, ‘LOOP_INVERT’], default ‘CONSTANT’
- boundary_offset
 Offset of the boundary origin in relation to the brush radius
- Type
 float in [0, 30], default 0.0
- brush_capabilities
 Brush’s capabilities
- Type
 BrushCapabilities, (readonly, never None)
- clone_alpha
 Opacity of clone image display
- Type
 float in [0, 1], default 0.5
- clone_offset
 - Type
 float array of 2 items in [-inf, inf], default (0.0, 0.0)
- cloth_constraint_softbody_strength
 How much the cloth preserves the original shape, acting as a soft body
- Type
 float in [0, 1], default 0.0
- cloth_damping
 How much the applied forces are propagated through the cloth
- Type
 float in [0.01, 1], default 0.01
- cloth_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘DRAG’, ‘PUSH’, ‘PINCH_POINT’, ‘PINCH_PERPENDICULAR’, ‘INFLATE’, ‘GRAB’, ‘EXPAND’, ‘SNAKE_HOOK’], default ‘DRAG’
- cloth_force_falloff_type
 Shape used in the brush to apply force to the cloth
- Type
 enum in [‘RADIAL’, ‘PLANE’], default ‘RADIAL’
- cloth_mass
 Mass of each simulation particle
- Type
 float in [0.01, 2], default 1.0
- cloth_sim_falloff
 Area to apply deformation falloff to the effects of the simulation
- Type
 float in [0, 1], default 0.75
- cloth_sim_limit
 Factor added relative to the size of the radius to limit the cloth simulation effects
- Type
 float in [0.1, 10], default 2.5
- cloth_simulation_area_type
 Part of the mesh that is going to be simulated when the stroke is active
LOCALLocal – Simulates only a specific area around the brush limited by a fixed radius.GLOBALGlobal – Simulates the entire mesh.DYNAMICDynamic – The active simulation area moves with the brush.
- Type
 enum in [‘LOCAL’, ‘GLOBAL’, ‘DYNAMIC’], default ‘LOCAL’
- color
 - Type
 float array of 3 items in [0, 1], default (1.0, 1.0, 1.0)
- color_type
 Use single color or gradient when painting
COLORColor – Paint with a single color.GRADIENTGradient – Paint with a gradient.
- Type
 enum in [‘COLOR’, ‘GRADIENT’], default ‘COLOR’
- crease_pinch_factor
 How much the crease brush pinches
- Type
 float in [0, 1], default 0.5
- cursor_color_add
 Color of cursor when adding
- Type
 float array of 4 items in [0, inf], default (1.0, 0.39, 0.39, 0.9)
- cursor_color_subtract
 Color of cursor when subtracting
- Type
 float array of 4 items in [0, inf], default (0.39, 0.39, 1.0, 0.9)
- cursor_overlay_alpha
 - Type
 int in [0, 100], default 33
- curve
 Editable falloff curve
- Type
 CurveMapping, (readonly, never None)
- curve_preset
 - Type
 enum in [‘CUSTOM’, ‘SMOOTH’, ‘SMOOTHER’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LIN’, ‘POW4’, ‘INVSQUARE’, ‘CONSTANT’], default ‘CUSTOM’
- dash_ratio
 Ratio of samples in a cycle that the brush is enabled
- Type
 float in [0, 1], default 1.0
- dash_samples
 Length of a dash cycle measured in stroke samples
- Type
 int in [1, 10000], default 20
- deform_target
 How the deformation of the brush will affect the object
GEOMETRYGeometry – Brush deformation displaces the vertices of the mesh.CLOTH_SIMCloth Simulation – Brush deforms the mesh by deforming the constraints of a cloth simulation.
- Type
 enum in [‘GEOMETRY’, ‘CLOTH_SIM’], default ‘GEOMETRY’
- density
 Amount of random elements that are going to be affected by the brush
- Type
 float in [0, 1], default 0.0
- direction
 ADDAdd – Add effect of brush.SUBTRACTSubtract – Subtract effect of brush.
- Type
 enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’
- disconnected_distance_max
 Maximum distance to search for disconnected loose parts in the mesh
- Type
 float in [0, 10], default 0.1
- elastic_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘GRAB’, ‘GRAB_BISCALE’, ‘GRAB_TRISCALE’, ‘SCALE’, ‘TWIST’], default ‘GRAB’
- elastic_deform_volume_preservation
 Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging
- Type
 float in [0, 0.9], default 0.0
- falloff_angle
 Paint most on faces pointing towards the view according to this angle
- Type
 float in [0, 1.5708], default 0.0
- falloff_shape
 Use projected or spherical falloff
SPHERESphere – Apply brush influence in a Sphere, outwards from the center.PROJECTEDProjected – Apply brush influence in a 2D circle, projected from the view.
- Type
 enum in [‘SPHERE’, ‘PROJECTED’], default ‘SPHERE’
- fill_threshold
 Threshold above which filling is not propagated
- Type
 float in [0, 100], default 0.2
- flow
 Amount of paint that is applied per stroke sample
- Type
 float in [0, 1], default 0.0
- gpencil_sculpt_tool
 SMOOTHSmooth – Smooth stroke points.THICKNESSThickness – Adjust thickness of strokes.STRENGTHStrength – Adjust color strength of strokes.RANDOMIZERandomize – Introduce jitter/randomness into strokes.GRABGrab – Translate the set of points initially within the brush circle.PUSHPush – Move points out of the way, as if combing them.TWISTTwist – Rotate points around the midpoint of the brush.PINCHPinch – Pull points towards the midpoint of the brush.CLONEClone – Paste copies of the strokes stored on the clipboard.
- Type
 enum in [‘SMOOTH’, ‘THICKNESS’, ‘STRENGTH’, ‘RANDOMIZE’, ‘GRAB’, ‘PUSH’, ‘TWIST’, ‘PINCH’, ‘CLONE’], default ‘SMOOTH’
- gpencil_settings
 - Type
 BrushGpencilSettings, (readonly)
- gpencil_tool
 DRAWDraw – The brush is of type used for drawing strokes.FILLFill – The brush is of type used for filling areas.ERASEErase – The brush is used for erasing strokes.TINTTint – The brush is of type used for tinting strokes.
- Type
 enum in [‘DRAW’, ‘FILL’, ‘ERASE’, ‘TINT’], default ‘DRAW’
- gpencil_vertex_tool
 - Type
 enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’, ‘REPLACE’], default ‘DRAW’
- gpencil_weight_tool
 WEIGHTWeight – Weight Paint for Vertex Groups.
- Type
 enum in [‘WEIGHT’], default ‘WEIGHT’
- grad_spacing
 Spacing before brush gradient goes full circle
- Type
 int in [1, 10000], default 0
- gradient_fill_mode
 - Type
 enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
- gradient_stroke_mode
 - Type
 enum in [‘PRESSURE’, ‘SPACING_REPEAT’, ‘SPACING_CLAMP’], default ‘PRESSURE’
- hardness
 How close the brush falloff starts from the edge of the brush
- Type
 float in [0, 1], default 0.0
- height
 Affectable height of brush (layer height for layer tool, i.e.)
- Type
 float in [0, 1], default 0.5
- icon_filepath
 File path to brush icon
- Type
 string, default “”, (never None)
- image_paint_capabilities
 - Type
 BrushCapabilitiesImagePaint, (readonly, never None)
- image_tool
 - Type
 enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’, ‘FILL’, ‘MASK’], default ‘DRAW’
- invert_density_pressure
 Invert the modulation of pressure in density
- Type
 boolean, default False
- invert_flow_pressure
 Invert the modulation of pressure in flow
- Type
 boolean, default False
- invert_hardness_pressure
 Invert the modulation of pressure in hardness
- Type
 boolean, default False
- invert_to_scrape_fill
 Use Scrape or Fill tool when inverting this brush instead of inverting its displacement direction
- Type
 boolean, default False
- invert_wet_mix_pressure
 Invert the modulation of pressure in wet mix
- Type
 boolean, default False
- invert_wet_persistence_pressure
 Invert the modulation of pressure in wet persistence
- Type
 boolean, default False
- jitter
 Jitter the position of the brush while painting
- Type
 float in [0, 1000], default 0.0
- jitter_absolute
 Jitter the position of the brush in pixels while painting
- Type
 int in [0, 1000000], default 0
- jitter_unit
 Jitter in screen space or relative to brush size
VIEWView – Jittering happens in screen space, in pixels.BRUSHBrush – Jittering happens relative to the brush size.
- Type
 enum in [‘VIEW’, ‘BRUSH’], default ‘BRUSH’
- mask_overlay_alpha
 - Type
 int in [0, 100], default 33
- mask_stencil_dimension
 Dimensions of mask stencil in viewport
- Type
 float array of 2 items in [-inf, inf], default (0.0, 0.0)
- mask_stencil_pos
 Position of mask stencil in viewport
- Type
 float array of 2 items in [-inf, inf], default (0.0, 0.0)
- mask_texture_slot
 - Type
 BrushTextureSlot, (readonly)
- mask_tool
 - Type
 enum in [‘DRAW’, ‘SMOOTH’], default ‘DRAW’
- multiplane_scrape_angle
 Angle between the planes of the crease
- Type
 float in [0, 160], default 0.0
- normal_radius_factor
 Ratio between the brush radius and the radius that is going to be used to sample the normal
- Type
 float in [0, 2], default 0.5
- normal_weight
 How much grab will pull vertexes out of surface during a grab
- Type
 float in [0, 1], default 0.0
- paint_curve
 Active paint curve
- Type
 
- plane_offset
 Adjust plane on which the brush acts towards or away from the object surface
- Type
 float in [-2, 2], default 0.0
- plane_trim
 If a vertex is further away from offset plane than this, then it is not affected
- Type
 float in [0, 1], default 0.5
- pose_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘ROTATE_TWIST’, ‘SCALE_TRANSLATE’, ‘SQUASH_STRETCH’], default ‘ROTATE_TWIST’
- pose_ik_segments
 Number of segments of the inverse kinematics chain that will deform the mesh
- Type
 int in [1, 20], default 1
- pose_offset
 Offset of the pose origin in relation to the brush radius
- Type
 float in [0, 2], default 0.0
- pose_origin_type
 Method to set the rotation origins for the segments of the brush
TOPOLOGYTopology – Sets the rotation origin automatically using the topology and shape of the mesh as a guide.FACE_SETSFace Sets – Creates a pose segment per face sets, starting from the active face set.FACE_SETS_FKFace Sets FK – Simulates an FK deformation using the Face Set under the cursor as control.
- Type
 enum in [‘TOPOLOGY’, ‘FACE_SETS’, ‘FACE_SETS_FK’], default ‘TOPOLOGY’
- pose_smooth_iterations
 Smooth iterations applied after calculating the pose factor of each vertex
- Type
 int in [0, 100], default 4
- rake_factor
 How much grab will follow cursor rotation
- Type
 float in [0, 10], default 0.0
- rate
 Interval between paints for Airbrush
- Type
 float in [0.0001, 10000], default 0.1
- sculpt_capabilities
 - Type
 BrushCapabilitiesSculpt, (readonly, never None)
- sculpt_plane
 - Type
 enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’
- sculpt_tool
 - Type
 enum in [‘DRAW’, ‘DRAW_SHARP’, ‘CLAY’, ‘CLAY_STRIPS’, ‘CLAY_THUMB’, ‘LAYER’, ‘INFLATE’, ‘BLOB’, ‘CREASE’, ‘SMOOTH’, ‘FLATTEN’, ‘FILL’, ‘SCRAPE’, ‘MULTIPLANE_SCRAPE’, ‘PINCH’, ‘GRAB’, ‘ELASTIC_DEFORM’, ‘SNAKE_HOOK’, ‘THUMB’, ‘POSE’, ‘NUDGE’, ‘ROTATE’, ‘TOPOLOGY’, ‘BOUNDARY’, ‘CLOTH’, ‘SIMPLIFY’, ‘MASK’, ‘DISPLACEMENT_ERASER’, ‘DISPLACEMENT_SMEAR’, ‘PAINT’, ‘SMEAR’, ‘DRAW_FACE_SETS’], default ‘DRAW’
- secondary_color
 - Type
 float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
- sharp_threshold
 Threshold below which, no sharpening is done
- Type
 float in [0, 100], default 0.0
- show_multiplane_scrape_planes_preview
 Preview the scrape planes in the cursor during the stroke
- Type
 boolean, default False
- size
 Radius of the brush in pixels
- Type
 int in [1, 5000], default 35
- slide_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘DRAG’, ‘PINCH’, ‘EXPAND’], default ‘DRAG’
- smear_deform_type
 Deformation type that is used in the brush
- Type
 enum in [‘DRAG’, ‘PINCH’, ‘EXPAND’], default ‘DRAG’
- smooth_deform_type
 Deformation type that is used in the brush
LAPLACIANLaplacian – Smooths the surface and the volume.SURFACESurface – Smooths the surface of the mesh, preserving the volume.
- Type
 enum in [‘LAPLACIAN’, ‘SURFACE’], default ‘LAPLACIAN’
- smooth_stroke_factor
 Higher values give a smoother stroke
- Type
 float in [0.5, 0.99], default 0.9
- smooth_stroke_radius
 Minimum distance from last point before stroke continues
- Type
 int in [10, 200], default 75
- snake_hook_deform_type
 Deformation type that is used in the brush
FALLOFFRadius Falloff – Applies the brush falloff in the tip of the brush.ELASTICElastic – Modifies the entire mesh using elastic deform.
- Type
 enum in [‘FALLOFF’, ‘ELASTIC’], default ‘FALLOFF’
- spacing
 Spacing between brush daubs as a percentage of brush diameter
- Type
 int in [1, 1000], default 10
- stencil_dimension
 Dimensions of stencil in viewport
- Type
 float array of 2 items in [-inf, inf], default (256.0, 256.0)
- stencil_pos
 Position of stencil in viewport
- Type
 float array of 2 items in [-inf, inf], default (256.0, 256.0)
- strength
 How powerful the effect of the brush is when applied
- Type
 float in [0, 10], default 1.0
- stroke_method
 DOTSDots – Apply paint on each mouse move step.DRAG_DOTDrag Dot – Allows a single dot to be carefully positioned.SPACESpace – Limit brush application to the distance specified by spacing.AIRBRUSHAirbrush – Keep applying paint effect while holding mouse (spray).ANCHOREDAnchored – Keep the brush anchored to the initial location.LINELine – Draw a line with dabs separated according to spacing.CURVECurve – Define the stroke curve with a bezier curve (dabs are separated according to spacing).
- Type
 enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘AIRBRUSH’, ‘ANCHORED’, ‘LINE’, ‘CURVE’], default ‘DOTS’
- surface_smooth_current_vertex
 How much the position of each individual vertex influences the final result
- Type
 float in [0, 1], default 0.0
- surface_smooth_iterations
 Number of smoothing iterations per brush step
- Type
 int in [1, 10], default 0
- surface_smooth_shape_preservation
 How much of the original shape is preserved when smoothing
- Type
 float in [0, 1], default 0.0
- texture_overlay_alpha
 - Type
 int in [0, 100], default 33
- texture_sample_bias
 Value added to texture samples
- Type
 float in [-1, 1], default 0.0
- texture_slot
 - Type
 BrushTextureSlot, (readonly)
- tilt_strength_factor
 How much the tilt of the pen will affect the brush
- Type
 float in [0, 1], default 0.0
- tip_roundness
 Roundness of the brush tip
- Type
 float in [0, 1], default 0.0
- tip_scale_x
 Scale of the brush tip in the X axis
- Type
 float in [0, 1], default 0.0
- topology_rake_factor
 Automatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact
- Type
 float in [0, 1], default 0.0
- unprojected_radius
 Radius of brush in Blender units
- Type
 float in [0.001, inf], default 0.0
- use_accumulate
 Accumulate stroke daubs on top of each other
- Type
 boolean, default False
- use_adaptive_space
 Space daubs according to surface orientation instead of screen space
- Type
 boolean, default False
- use_airbrush
 Keep applying paint effect while holding mouse (spray)
- Type
 boolean, default False
- use_alpha
 When this is disabled, lock alpha while painting
- Type
 boolean, default False
- use_anchor
 Keep the brush anchored to the initial location
- Type
 boolean, default False
- use_automasking_boundary_edges
 Do not affect non manifold boundary edges
- Type
 boolean, default False
- use_automasking_boundary_face_sets
 Do not affect vertices that belong to a Face Set boundary
- Type
 boolean, default False
- use_automasking_face_sets
 Affect only vertices that share Face Sets with the active vertex
- Type
 boolean, default False
- use_automasking_topology
 Affect only vertices connected to the active vertex under the brush
- Type
 boolean, default False
- use_cloth_collision
 Collide with objects during the simulation
- Type
 boolean, default False
- use_cloth_pin_simulation_boundary
 Lock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areas
- Type
 boolean, default False
- use_connected_only
 Affect only topologically connected elements
- Type
 boolean, default False
- use_cursor_overlay
 Show cursor in viewport
- Type
 boolean, default False
- use_cursor_overlay_override
 Don’t show overlay during a stroke
- Type
 boolean, default False
- use_curve
 Define the stroke curve with a bezier curve. Dabs are separated according to spacing
- Type
 boolean, default False
- use_custom_icon
 Set the brush icon from an image file
- Type
 boolean, default False
- use_density_pressure
 Use pressure to modulate density
- Type
 boolean, default False
- use_edge_to_edge
 Drag anchor brush from edge-to-edge
- Type
 boolean, default False
- use_flow_pressure
 Use pressure to modulate flow
- Type
 boolean, default False
- use_frontface
 Brush only affects vertexes that face the viewer
- Type
 boolean, default False
- use_frontface_falloff
 Blend brush influence by how much they face the front
- Type
 boolean, default False
- use_grab_active_vertex
 Apply the maximum grab strength to the active vertex instead of the cursor location
- Type
 boolean, default False
- use_grab_silhouette
 Grabs trying to automask the silhouette of the object
- Type
 boolean, default False
- use_hardness_pressure
 Use pressure to modulate hardness
- Type
 boolean, default False
- use_inverse_smooth_pressure
 Lighter pressure causes more smoothing to be applied
- Type
 boolean, default False
- use_line
 Draw a line with dabs separated according to spacing
- Type
 boolean, default False
- use_locked_size
 Measure brush size relative to the view or the scene
VIEWView – Measure brush size relative to the view.SCENEScene – Measure brush size relative to the scene.
- Type
 enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
- use_multiplane_scrape_dynamic
 The angle between the planes changes during the stroke to fit the surface under the cursor
- Type
 boolean, default False
- use_offset_pressure
 Enable tablet pressure sensitivity for offset
- Type
 boolean, default False
- use_original_normal
 When locked keep using normal of surface where stroke was initiated
- Type
 boolean, default False
- use_original_plane
 When locked keep using the plane origin of surface where stroke was initiated
- Type
 boolean, default False
- use_paint_antialiasing
 Smooths the edges of the strokes
- Type
 boolean, default True
- use_paint_grease_pencil
 Use this brush in grease pencil drawing mode
- Type
 boolean, default False
- use_paint_image
 Use this brush in texture paint mode
- Type
 boolean, default True
- use_paint_sculpt
 Use this brush in sculpt mode
- Type
 boolean, default True
- use_paint_uv_sculpt
 Use this brush in UV sculpt mode
- Type
 boolean, default False
- use_paint_vertex
 Use this brush in vertex paint mode
- Type
 boolean, default True
- use_paint_weight
 Use this brush in weight paint mode
- Type
 boolean, default True
- use_persistent
 Sculpt on a persistent layer of the mesh
- Type
 boolean, default False
- use_plane_trim
 Enable Plane Trim
- Type
 boolean, default False
- use_pose_ik_anchored
 Keep the position of the last segment in the IK chain fixed
- Type
 boolean, default False
- use_pose_lock_rotation
 Do not rotate the segment when using the scale deform mode
- Type
 boolean, default False
- use_pressure_area_radius
 Enable tablet pressure sensitivity for area radius
- Type
 boolean, default False
- use_pressure_jitter
 Enable tablet pressure sensitivity for jitter
- Type
 boolean, default False
- use_pressure_masking
 Pen pressure makes texture influence smaller
- Type
 enum in [‘NONE’, ‘RAMP’, ‘CUTOFF’], default ‘NONE’
- use_pressure_size
 Enable tablet pressure sensitivity for size
- Type
 boolean, default False
- use_pressure_spacing
 Enable tablet pressure sensitivity for spacing
- Type
 boolean, default False
- use_pressure_strength
 Enable tablet pressure sensitivity for strength
- Type
 boolean, default True
- use_primary_overlay
 Show texture in viewport
- Type
 boolean, default False
- use_primary_overlay_override
 Don’t show overlay during a stroke
- Type
 boolean, default False
- use_restore_mesh
 Allow a single dot to be carefully positioned
- Type
 boolean, default False
- use_scene_spacing
 Calculate the brush spacing using view or scene distance
VIEWView – Calculate brush spacing relative to the view.SCENEScene – Calculate brush spacing relative to the scene using the stroke location.
- Type
 enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
- use_secondary_overlay
 Show texture in viewport
- Type
 boolean, default False
- use_secondary_overlay_override
 Don’t show overlay during a stroke
- Type
 boolean, default False
- use_smooth_stroke
 Brush lags behind mouse and follows a smoother path
- Type
 boolean, default False
- use_space
 Limit brush application to the distance specified by spacing
- Type
 boolean, default True
- use_space_attenuation
 Automatically adjust strength to give consistent results for different spacings
- Type
 boolean, default True
- use_vertex_grease_pencil
 Use this brush in grease pencil vertex color mode
- Type
 boolean, default False
- use_wet_mix_pressure
 Use pressure to modulate wet mix
- Type
 boolean, default False
- use_wet_persistence_pressure
 Use pressure to modulate wet persistence
- Type
 boolean, default False
- uv_sculpt_tool
 GRABGrab – Grab UVs.RELAXRelax – Relax UVs.PINCHPinch – Pinch UVs.
- Type
 enum in [‘GRAB’, ‘RELAX’, ‘PINCH’], default ‘GRAB’
- vertex_paint_capabilities
 - Type
 BrushCapabilitiesVertexPaint, (readonly, never None)
- vertex_tool
 - Type
 enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
- weight
 Vertex weight when brush is applied
- Type
 float in [0, 1], default 1.0
- weight_paint_capabilities
 - Type
 BrushCapabilitiesWeightPaint, (readonly, never None)
- weight_tool
 - Type
 enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
- wet_mix
 Amount of paint that is picked from the surface into the brush color
- Type
 float in [0, 1], default 0.0
- wet_paint_radius_factor
 Ratio between the brush radius and the radius that is going to be used to sample the color to blend in wet paint
- Type
 float in [0, 2], default 0.5
- wet_persistence
 Amount of wet paint that stays in the brush after applying paint to the surface
- Type
 float in [0, 1], default 0.0
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
References