Constraint(bpy_struct)
base class — bpy_struct
subclasses —
ActionConstraint, ArmatureConstraint, CameraSolverConstraint, ChildOfConstraint, ClampToConstraint, CopyLocationConstraint, CopyRotationConstraint, CopyScaleConstraint, CopyTransformsConstraint, DampedTrackConstraint, FloorConstraint, FollowPathConstraint, FollowTrackConstraint, KinematicConstraint, LimitDistanceConstraint, LimitLocationConstraint, LimitRotationConstraint, LimitScaleConstraint, LockedTrackConstraint, MaintainVolumeConstraint, ObjectSolverConstraint, PivotConstraint, PythonConstraint, RigidBodyJointConstraint, ShrinkwrapConstraint, SplineIKConstraint, StretchToConstraint, TrackToConstraint, TransformCacheConstraint, TransformConstraint
- class bpy.types.Constraint(bpy_struct)
Constraint modifying the transformation of objects and bones
- active
Constraint is the one being edited
- Type
boolean, default False
- enabled
Use the results of this constraint
- Type
boolean, default False
- error_location
Amount of residual error in Blender space unit for constraints that work on position
- Type
float in [-inf, inf], default 0.0, (readonly)
- error_rotation
Amount of residual error in radians for constraints that work on orientation
- Type
float in [-inf, inf], default 0.0, (readonly)
- influence
Amount of influence constraint will have on the final solution
- Type
float in [0, 1], default 0.0
- is_override_data
In a local override object, whether this constraint comes from the linked reference object, or is local to the override
- Type
boolean, default False, (readonly)
- is_proxy_local
Constraint was added in this proxy instance (i.e. did not belong to source Armature)
- Type
boolean, default False, (readonly)
- is_valid
Constraint has valid settings and can be evaluated
- Type
boolean, default False, (readonly)
- mute
Enable/Disable Constraint
- Type
boolean, default False
- name
Constraint name
- Type
string, default “”, (never None)
- owner_space
Space that owner is evaluated in
WORLDWorld Space – The constraint is applied relative to the world coordinate system.CUSTOMCustom Space – The constraint is applied in local space of a custom object/bone/vertex group.POSEPose Space – The constraint is applied in Pose Space, the object transformation is ignored.LOCAL_WITH_PARENTLocal With Parent – The constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformation.LOCALLocal Space – The constraint is applied relative to the local coordinate system of the object.
- Type
enum in [‘WORLD’, ‘CUSTOM’, ‘POSE’, ‘LOCAL_WITH_PARENT’, ‘LOCAL’], default ‘WORLD’
- show_expanded
Constraint’s panel is expanded in UI
- Type
boolean, default False
- space_subtarget
Armature bone, mesh or lattice vertex group, …
- Type
string, default “”, (never None)
- target_space
Space that target is evaluated in
WORLDWorld Space – The transformation of the target is evaluated relative to the world coordinate system.CUSTOMCustom Space – The transformation of the target is evaluated relative to a custom object/bone/vertex group.POSEPose Space – The transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignored.LOCAL_WITH_PARENTLocal With Parent – The transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformation.LOCALLocal Space – The transformation of the target is evaluated relative to its local coordinate system.LOCAL_OWNER_ORIENTLocal Space (Owner Orientation) – The transformation of the target bone is evaluated relative to its local coordinate system, followed by a correction for the difference in target and owner rest pose orientations. When applied as local transform to the owner produces the same global motion as the target if the parents are still in rest pose.
- Type
enum in [‘WORLD’, ‘CUSTOM’, ‘POSE’, ‘LOCAL_WITH_PARENT’, ‘LOCAL’, ‘LOCAL_OWNER_ORIENT’], default ‘WORLD’
- type
CAMERA_SOLVERCamera Solver.FOLLOW_TRACKFollow Track.OBJECT_SOLVERObject Solver.COPY_LOCATIONCopy Location – Copy the location of a target (with an optional offset), so that they move together.COPY_ROTATIONCopy Rotation – Copy the rotation of a target (with an optional offset), so that they rotate together.COPY_SCALECopy Scale – Copy the scale factors of a target (with an optional offset), so that they are scaled by the same amount.COPY_TRANSFORMSCopy Transforms – Copy all the transformations of a target, so that they move together.LIMIT_DISTANCELimit Distance – Restrict movements to within a certain distance of a target (at the time of constraint evaluation only).LIMIT_LOCATIONLimit Location – Restrict movement along each axis within given ranges.LIMIT_ROTATIONLimit Rotation – Restrict rotation along each axis within given ranges.LIMIT_SCALELimit Scale – Restrict scaling along each axis with given ranges.MAINTAIN_VOLUMEMaintain Volume – Compensate for scaling one axis by applying suitable scaling to the other two axes.TRANSFORMTransformation – Use one transform property from target to control another (or same) property on owner.TRANSFORM_CACHETransform Cache – Look up the transformation matrix from an external file.CLAMP_TOClamp To – Restrict movements to lie along a curve by remapping location along curve’s longest axis.DAMPED_TRACKDamped Track – Point towards a target by performing the smallest rotation necessary.IKInverse Kinematics – Control a chain of bones by specifying the endpoint target (Bones only).LOCKED_TRACKLocked Track – Rotate around the specified (‘locked’) axis to point towards a target.SPLINE_IKSpline IK – Align chain of bones along a curve (Bones only).STRETCH_TOStretch To – Stretch along Y-Axis to point towards a target.TRACK_TOTrack To – Legacy tracking constraint prone to twisting artifacts.ACTIONAction – Use transform property of target to look up pose for owner from an Action.ARMATUREArmature – Apply weight-blended transformation from multiple bones like the Armature modifier.CHILD_OFChild Of – Make target the ‘detachable’ parent of owner.FLOORFloor – Use position (and optionally rotation) of target to define a ‘wall’ or ‘floor’ that the owner can not cross.FOLLOW_PATHFollow Path – Use to animate an object/bone following a path.PIVOTPivot – Change pivot point for transforms (buggy).RIGID_BODY_JOINTRigid Body Joint – Use to define a Rigid Body Constraint (for Game Engine use only).SHRINKWRAPShrinkwrap – Restrict movements to surface of target mesh.
- Type
enum in [‘CAMERA_SOLVER’, ‘FOLLOW_TRACK’, ‘OBJECT_SOLVER’, ‘COPY_LOCATION’, ‘COPY_ROTATION’, ‘COPY_SCALE’, ‘COPY_TRANSFORMS’, ‘LIMIT_DISTANCE’, ‘LIMIT_LOCATION’, ‘LIMIT_ROTATION’, ‘LIMIT_SCALE’, ‘MAINTAIN_VOLUME’, ‘TRANSFORM’, ‘TRANSFORM_CACHE’, ‘CLAMP_TO’, ‘DAMPED_TRACK’, ‘IK’, ‘LOCKED_TRACK’, ‘SPLINE_IK’, ‘STRETCH_TO’, ‘TRACK_TO’, ‘ACTION’, ‘ARMATURE’, ‘CHILD_OF’, ‘FLOOR’, ‘FOLLOW_PATH’, ‘PIVOT’, ‘RIGID_BODY_JOINT’, ‘SHRINKWRAP’], default ‘CAMERA_SOLVER’, (readonly)
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References