DistortedNoiseTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.DistortedNoiseTexture(Texture)
 Procedural distorted noise texture
- distortion
 Amount of distortion
- Type
 float in [0, 10], default 1.0
- nabla
 Size of derivative offset used for calculating normal
- Type
 float in [0.001, 0.1], default 0.025
- noise_basis
 Noise basis used for turbulence
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type
 enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_distortion
 Noise basis for the distortion
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type
 enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_scale
 Scaling for noise input
- Type
 float in [0.0001, inf], default 0.25
- users_material
 Materials that use this texture
(readonly)
- users_object_modifier
 Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions