Light(ID)
base classes — bpy_struct, ID
subclasses —
AreaLight, PointLight, SpotLight, SunLight
- class bpy.types.Light(ID)
 Light data-block for lighting a scene
- color
 Light color
- Type
 float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- cutoff_distance
 Distance at which the light influence will be set to 0
- Type
 float in [0, inf], default 40.0
- diffuse_factor
 Diffuse reflection multiplier
- Type
 float in [0, inf], default 1.0
- distance
 Falloff distance - the light is at half the original intensity at this point
- Type
 float in [0, inf], default 25.0
- specular_factor
 Specular reflection multiplier
- Type
 float in [0, inf], default 1.0
- type
 Type of light
POINTPoint – Omnidirectional point light source.SUNSun – Constant direction parallel ray light source.SPOTSpot – Directional cone light source.AREAArea – Directional area light source.
- Type
 enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘AREA’], default ‘POINT’
- use_custom_distance
 Use custom attenuation distance instead of global light threshold
- Type
 boolean, default False
- use_nodes
 Use shader nodes to render the light
- Type
 boolean, default False
- volume_factor
 Volume light multiplier
- Type
 float in [0, inf], default 1.0
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References