MarbleTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.MarbleTexture(Texture)
 Procedural noise texture
- marble_type
 SOFTSoft – Use soft marble.SHARPSharp – Use more clearly defined marble.SHARPERSharper – Use very clearly defined marble.
- Type
 enum in [‘SOFT’, ‘SHARP’, ‘SHARPER’], default ‘SOFT’
- nabla
 Size of derivative offset used for calculating normal
- Type
 float in [0.001, 0.1], default 0.025
- noise_basis
 Noise basis used for turbulence
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type
 enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_basis_2
 SINSin – Use a sine wave to produce bands.SAWSaw – Use a saw wave to produce bands.TRITri – Use a triangle wave to produce bands.
- Type
 enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’
- noise_depth
 Depth of the cloud calculation
- Type
 int in [0, 30], default 2
- noise_scale
 Scaling for noise input
- Type
 float in [0.0001, inf], default 0.25
- noise_type
 SOFT_NOISESoft – Generate soft noise (smooth transitions).HARD_NOISEHard – Generate hard noise (sharp transitions).
- Type
 enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’
- turbulence
 Turbulence of the bandnoise and ringnoise types
- Type
 float in [0.0001, inf], default 5.0
- users_material
 Materials that use this texture
(readonly)
- users_object_modifier
 Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions