MusgraveTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.MusgraveTexture(Texture)
 Procedural musgrave texture
- dimension_max
 Highest fractal dimension
- Type
 float in [0.0001, 2], default 1.0
- gain
 The gain multiplier
- Type
 float in [0, 6], default 1.0
- lacunarity
 Gap between successive frequencies
- Type
 float in [0, 6], default 2.0
- musgrave_type
 Fractal noise algorithm
MULTIFRACTALMultifractal – Use Perlin noise as a basis.RIDGED_MULTIFRACTALRidged Multifractal – Use Perlin noise with inflection as a basis.HYBRID_MULTIFRACTALHybrid Multifractal – Use Perlin noise as a basis, with extended controls.FBMfBM – Fractal Brownian Motion, use Brownian noise as a basis.HETERO_TERRAINHetero Terrain – Similar to multifractal.
- Type
 enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
- nabla
 Size of derivative offset used for calculating normal
- Type
 float in [0.001, 0.1], default 0.025
- noise_basis
 Noise basis used for turbulence
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type
 enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_intensity
 Intensity of the noise
- Type
 float in [0, 10], default 1.0
- noise_scale
 Scaling for noise input
- Type
 float in [0.0001, inf], default 0.25
- octaves
 Number of frequencies used
- Type
 float in [0, 8], default 2.0
- offset
 The fractal offset
- Type
 float in [0, 6], default 1.0
- users_material
 Materials that use this texture
(readonly)
- users_object_modifier
 Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions