SpaceNodeEditor(Space)
base classes — bpy_struct, Space
- class bpy.types.SpaceNodeEditor(Space)
 Node editor space data
- backdrop_channels
 Channels of the image to draw
COLOR_ALPHAColor and Alpha – Display image with RGB colors and alpha transparency.COLORColor – Display image with RGB colors.ALPHAAlpha – Display alpha transparency channel.REDRed.GREENGreen.BLUEBlue.
- Type
 enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
- backdrop_offset
 Backdrop offset
- Type
 float array of 2 items in [-inf, inf], default (0.0, 0.0)
- backdrop_zoom
 Backdrop zoom factor
- Type
 float in [0.01, inf], default 1.0
- cursor_location
 Location for adding new nodes
- Type
 float array of 2 items in [-inf, inf], default (0.0, 0.0)
- insert_offset_direction
 Direction to offset nodes on insertion
- Type
 enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
- overlay
 Settings for display of overlays in the Node Editor
- Type
 SpaceNodeOverlay, (readonly, never None)
- path
 Path from the data-block to the currently edited node tree
- Type
 SpaceNodeEditorPathbpy_prop_collectionofNodeTreePath, (readonly)
- pin
 Use the pinned node tree
- Type
 boolean, default False
- shader_type
 Type of data to take shader from
OBJECTObject – Edit shader nodes from Object.WORLDWorld – Edit shader nodes from World.LINESTYLELine Style – Edit shader nodes from Line Style.
- Type
 enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
- show_annotation
 Show annotations for this view
- Type
 boolean, default False
- show_backdrop
 Use active Viewer Node output as backdrop for compositing nodes
- Type
 boolean, default False
- show_region_toolbar
 - Type
 boolean, default False
- show_region_ui
 - Type
 boolean, default False
- texture_type
 Type of data to take texture from
WORLDWorld – Edit texture nodes from World.BRUSHBrush – Edit texture nodes from Brush.LINESTYLELine Style – Edit texture nodes from Line Style.
- Type
 enum in [‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘WORLD’
- tree_type
 Node tree type to display and edit
- Type
 enum in [‘DUMMY’], default ‘DUMMY’
- use_auto_render
 Re-render and composite changed layers on 3D edits
- Type
 boolean, default False
- use_insert_offset
 Automatically offset the following or previous nodes in a chain when inserting a new node
- Type
 boolean, default False
- cursor_location_from_region(x, y)
 Set the cursor location using region coordinates
- Parameters
 x (int in [-inf, inf]) – x, Region x coordinate
y (int in [-inf, inf]) – y, Region y coordinate
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
- draw_handler_add(callback, args, region_type, draw_type)
 Add a new draw handler to this space type. It will be called every time the specified region in the space type will be drawn. Note: All arguments are positional only for now.
- Parameters
 callback (function) – A function that will be called when the region is drawn. It gets the specified arguments as input.
args (tuple) – Arguments that will be passed to the callback.
region_type (str) – The region type the callback draws in; usually
WINDOW. (bpy.types.Region.type)draw_type (str) – Usually
POST_PIXELfor 2D drawing andPOST_VIEWfor 3D drawing. In some casesPRE_VIEWcan be used.BACKDROPcan be used for backdrops in the node editor.
- Returns
 Handler that can be removed later on.
- Return type
 object
- draw_handler_remove(handler, region_type)
 Remove a draw handler that was added previously.
- Parameters
 handler (object) – The draw handler that should be removed.
region_type (str) – Region type the callback was added to.
Inherited Properties
Inherited Functions