******************** No Collision Physics ******************** "No Collision" objects are completely unaffected by the simulation and do not affects other objects. They are useful as pure display objects, such as the child of a *Custom Collision Hull* (:ref:`game-engine-physics-object-collision-bounds`). For more documentation, see the general :doc:`physics page <./physics>`. Options ======= The only option available on No Collision types is: Invisible Does not display, the same as setting the object to unrendered (such as unchecking the camera icon in the Outliner).