# KX_CharacterWrapper(PyObjectPlus)¶

base class — PyObjectPlus

class bge.types.KX_CharacterWrapper(PyObjectPlus)

A wrapper to expose character physics options.

onGround

Whether or not the character is on the ground. (read-only)

Type

boolean

gravity

The gravity vector used for the character.

Type

Vector((x, y, z))

fallSpeed

The character falling speed.

Type

float

maxJumps

The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.

Type

int in [0, 255], default 1

jumpCount

The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.

Type

int

jumpSpeed

The character jumping speed.

Type

float

walkDirection

The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.

Type

Vector((x, y, z))

jump()

The character jumps based on it’s jump speed.

setVelocity(velocity, time, local=False)

Sets the character’s linear velocity for a given period.

This method sets character’s velocity through it’s center of mass during a period.

Parameters
• velocity (3D Vector) – Linear velocity vector.

• time (float) – Period while applying linear velocity.

• local (boolean) –

• False: you get the “global” velocity ie: relative to world orientation.

• True: you get the “local” velocity ie: relative to object orientation.

reset()

Resets the character velocity and walk direction.