KX_FontObject(KX_GameObject)

base class — KX_GameObject

class bge.types.KX_FontObject(KX_GameObject)

A Font object.

It is possible to use attributes from :type: bpy.types.TextCurve

import bge

# Use bge module to get/set game property + transform
font_object = (bge.logic.getCurrentController()).owner
font_object["Text"] = "Text Example"
font_object.worldPosition = [-2.5, 1.0, 0.0]

# Use bpy.types.TextCurve attributes to set other text settings
font_object_text = font_object.blenderObject.data
font_object_text.size = 1
font_object_text.resolution_u = 4
font_object_text.align_x = "LEFT"