SCA_ILogicBrick(EXP_Value)

base class — EXP_Value

class SCA_ILogicBrick(EXP_Value)

Base class for all logic bricks.

executePriority

This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

Type

executePriority: int

owner

The game object this logic brick is attached to (read-only).

Type

KX_GameObject or None in exceptional cases.

name

The name of this logic brick (read-only).

Type

string