View3D Operators

bpy.ops.view3d.background_image_add(name='Image', filepath='', hide_props_region=True, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='')

Add a new background image

Parameters
  • name (string, (optional, never None)) – Name, Image name to assign

  • filepath (string, (optional, never None)) – File Path, Path to file

  • hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings

  • filter_blender (boolean, (optional)) – Filter .blend files

  • filter_backup (boolean, (optional)) – Filter .blend files

  • filter_image (boolean, (optional)) – Filter image files

  • filter_movie (boolean, (optional)) – Filter movie files

  • filter_python (boolean, (optional)) – Filter python files

  • filter_font (boolean, (optional)) – Filter font files

  • filter_sound (boolean, (optional)) – Filter sound files

  • filter_text (boolean, (optional)) – Filter text files

  • filter_archive (boolean, (optional)) – Filter archive files

  • filter_btx (boolean, (optional)) – Filter btx files

  • filter_collada (boolean, (optional)) – Filter COLLADA files

  • filter_alembic (boolean, (optional)) – Filter Alembic files

  • filter_usd (boolean, (optional)) – Filter USD files

  • filter_volume (boolean, (optional)) – Filter OpenVDB volume files

  • filter_folder (boolean, (optional)) – Filter folders

  • filter_blenlib (boolean, (optional)) – Filter Blender IDs

  • filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file

  • relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file

  • show_multiview (boolean, (optional)) – Enable Multi-View

  • use_multiview (boolean, (optional)) – Use Multi-View

  • display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –

    Display Type

    • DEFAULT Default, Automatically determine display type for files.

    • LIST_VERTICAL Short List, Display files as short list.

    • LIST_HORIZONTAL Long List, Display files as a detailed list.

    • THUMBNAIL Thumbnails, Display files as thumbnails.

  • sort_method (enum in [], (optional)) – File sorting mode

bpy.ops.view3d.background_image_remove(index=0)

Remove a background image from the 3D view

Parameters

index (int in [0, inf], (optional)) – Index, Background image index to remove

bpy.ops.view3d.camera_to_view()

Set camera view to active view

bpy.ops.view3d.camera_to_view_selected()

Move the camera so selected objects are framed

bpy.ops.view3d.clear_render_border()

Clear the boundaries of the border render and disable border render

bpy.ops.view3d.clip_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)

Set the view clipping region

Parameters
  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input

bpy.ops.view3d.copybuffer()

Selected objects are copied to the clipboard

bpy.ops.view3d.cursor3d(use_depth=True, orientation='VIEW')

Set the location of the 3D cursor

Parameters
  • use_depth (boolean, (optional)) – Surface Project, Project onto the surface

  • orientation (enum in ['NONE', 'VIEW', 'XFORM', 'GEOM'], (optional)) –

    Orientation, Preset viewpoint to use

    • NONE None, Leave orientation unchanged.

    • VIEW View, Orient to the viewport.

    • XFORM Transform, Orient to the current transform setting.

    • GEOM Geometry, Match the surface normal.

bpy.ops.view3d.dolly(mx=0, my=0, delta=0, use_cursor_init=True)

Dolly in/out in the view

Parameters
  • mx (int in [0, inf], (optional)) – Region Position X

  • my (int in [0, inf], (optional)) – Region Position Y

  • delta (int in [-inf, inf], (optional)) – Delta

  • use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used

bpy.ops.view3d.edit_mesh_extrude_individual_move()

Extrude each individual face separately along local normals

File

startupbl_operatorsview3d.py:39

bpy.ops.view3d.edit_mesh_extrude_manifold_normal()

Extrude manifold region along normals

File

startupbl_operatorsview3d.py:172

bpy.ops.view3d.edit_mesh_extrude_move_normal(dissolve_and_intersect=False)

Extrude region together along the average normal

Parameters

dissolve_and_intersect (boolean, (optional)) – dissolve_and_intersect, Dissolves adjacent faces and intersects new geometry

File

startupbl_operatorsview3d.py:138

bpy.ops.view3d.edit_mesh_extrude_move_shrink_fatten()

Extrude region together along local normals

File

startupbl_operatorsview3d.py:155

bpy.ops.view3d.fly()

Interactively fly around the scene

bpy.ops.view3d.game_start()

Start game engine

bpy.ops.view3d.interactive_add(primitive_type='CUBE', plane_axis='Z', plane_depth='SURFACE', plane_origin='BASE', plane_orientation='SURFACE', wait_for_input=True)

Interactively add an object

Parameters
  • primitive_type (enum in ['CUBE', 'CYLINDER', 'CONE', 'SPHERE_UV', 'SPHERE_ICO'], (optional)) – Primitive

  • plane_axis (enum in ['X', 'Y', 'Z'], (optional)) – Plane Axis, The axis used for placing the base region

  • plane_depth (enum in ['SURFACE', 'CURSOR_PLANE', 'CURSOR_VIEW'], (optional)) –

    Position, The initial depth used when placing the cursor

    • SURFACE Surface, Start placing on the surface, using the 3D cursor position as a fallback.

    • CURSOR_PLANE 3D Cursor Plane, Start placement using a point projected onto the selected axis at the 3D cursor position.

    • CURSOR_VIEW 3D Cursor View, Start placement using the mouse cursor projected onto the view plane.

  • plane_origin (enum in ['BASE', 'CENTER'], (optional)) –

    Origin, The initial position for placement

    • BASE Base, Start placing the corner position.

    • CENTER Center, Start placing the center position.

  • plane_orientation (enum in ['SURFACE', 'DEFAULT'], (optional)) –

    Orientation, The initial depth used when placing the cursor

    • SURFACE Surface, Use the surface normal (the transform orientation as a fallback).

    • DEFAULT Default, Use the current transform orientation.

  • wait_for_input (boolean, (optional)) – Wait for Input

bpy.ops.view3d.localview(frame_selected=True)

Toggle display of selected object(s) separately and centered in view

Parameters

frame_selected (boolean, (optional)) – Frame Selected, Move the view to frame the selected objects

bpy.ops.view3d.localview_remove_from()

Move selected objects out of local view

bpy.ops.view3d.move(use_cursor_init=True)

Move the view

Parameters

use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used

bpy.ops.view3d.navigate()

Interactively navigate around the scene (uses the mode (walk/fly) preference)

bpy.ops.view3d.ndof_all()

Pan and rotate the view with the 3D mouse

bpy.ops.view3d.ndof_orbit()

Orbit the view using the 3D mouse

bpy.ops.view3d.ndof_orbit_zoom()

Orbit and zoom the view using the 3D mouse

bpy.ops.view3d.ndof_pan()

Pan the view with the 3D mouse

bpy.ops.view3d.object_as_camera()

Set the active object as the active camera for this view or scene

bpy.ops.view3d.object_mode_pie_or_toggle()

Undocumented, consider contributing.

bpy.ops.view3d.pastebuffer(autoselect=True, active_collection=True)

Objects from the clipboard are pasted

Parameters
  • autoselect (boolean, (optional)) – Select, Select pasted objects

  • active_collection (boolean, (optional)) – Active Collection, Put pasted objects in the active collection

bpy.ops.view3d.render_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)

Set the boundaries of the border render and enable border render

Parameters
  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input

bpy.ops.view3d.rotate(use_cursor_init=True)

Rotate the view

Parameters

use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used

bpy.ops.view3d.ruler_add()

Add ruler

bpy.ops.view3d.ruler_remove()

Undocumented, consider contributing.

bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, deselect_all=False, center=False, enumerate=False, object=False, location=0, 0)

Select and activate item(s)

Parameters
  • extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first

  • deselect (boolean, (optional)) – Deselect, Remove from selection

  • toggle (boolean, (optional)) – Toggle Selection, Toggle the selection

  • deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor

  • center (boolean, (optional)) – Center, Use the object center when selecting, in edit-mode used to extend object selection

  • enumerate (boolean, (optional)) – Enumerate, List objects under the mouse (object mode only)

  • object (boolean, (optional)) – Object, Use object selection (edit-mode only)

  • location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location

bpy.ops.view3d.select_box(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')

Select items using box selection

Parameters
  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input

  • mode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –

    Mode

    • SET Set, Set a new selection.

    • ADD Extend, Extend existing selection.

    • SUB Subtract, Subtract existing selection.

    • XOR Difference, Inverts existing selection.

    • AND Intersect, Intersect existing selection.

bpy.ops.view3d.select_circle(x=0, y=0, radius=25, wait_for_input=True, mode='SET')

Select items using circle selection

Parameters
  • x (int in [-inf, inf], (optional)) – X

  • y (int in [-inf, inf], (optional)) – Y

  • radius (int in [1, inf], (optional)) – Radius

  • wait_for_input (boolean, (optional)) – Wait for Input

  • mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –

    Mode

    • SET Set, Set a new selection.

    • ADD Extend, Extend existing selection.

    • SUB Subtract, Subtract existing selection.

bpy.ops.view3d.select_lasso(path=None, mode='SET')

Select items using lasso selection

Parameters
  • path (bpy_prop_collection of OperatorMousePath, (optional)) – Path

  • mode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –

    Mode

    • SET Set, Set a new selection.

    • ADD Extend, Extend existing selection.

    • SUB Subtract, Subtract existing selection.

    • XOR Difference, Inverts existing selection.

    • AND Intersect, Intersect existing selection.

bpy.ops.view3d.select_menu(name='', extend=False, deselect=False, toggle=False)

Menu object selection

Parameters
  • name (enum in [], (optional)) – Object Name

  • extend (boolean, (optional)) – Extend

  • deselect (boolean, (optional)) – Deselect

  • toggle (boolean, (optional)) – Toggle

bpy.ops.view3d.smoothview()

Undocumented, consider contributing.

bpy.ops.view3d.snap_cursor_to_active()

Snap 3D cursor to the active item

bpy.ops.view3d.snap_cursor_to_center()

Snap 3D cursor to the world origin

bpy.ops.view3d.snap_cursor_to_grid()

Snap 3D cursor to the nearest grid division

bpy.ops.view3d.snap_cursor_to_selected()

Snap 3D cursor to the middle of the selected item(s)

bpy.ops.view3d.snap_selected_to_active()

Snap selected item(s) to the active item

bpy.ops.view3d.snap_selected_to_cursor(use_offset=True)

Snap selected item(s) to the 3D cursor

Parameters

use_offset (boolean, (optional)) – Offset, If the selection should be snapped as a whole or by each object center

bpy.ops.view3d.snap_selected_to_grid()

Snap selected item(s) to their nearest grid division

bpy.ops.view3d.toggle_matcap_flip()

Flip MatCap

bpy.ops.view3d.toggle_shading(type='WIREFRAME')

Toggle shading type in 3D viewport

Parameters

type (enum in ['WIREFRAME', 'SOLID', 'MATERIAL', 'RENDERED'], (optional)) –

Type, Shading type to toggle

  • WIREFRAME Wireframe, Toggle wireframe shading.

  • SOLID Solid, Toggle solid shading.

  • MATERIAL LookDev, Toggle lookdev shading.

  • RENDERED Rendered, Toggle rendered shading.

bpy.ops.view3d.toggle_xray()

Transparent scene display. Allow selecting through items

bpy.ops.view3d.transform_gizmo_set(extend=False, type={})

Set the current transform gizmo

Parameters
  • extend (boolean, (optional)) – Extend

  • type (enum set in {'TRANSLATE', 'ROTATE', 'SCALE'}, (optional)) – Type

File

startupbl_operatorsview3d.py:213

bpy.ops.view3d.view_all(use_all_regions=False, center=False)

View all objects in scene

Parameters
  • use_all_regions (boolean, (optional)) – All Regions, View selected for all regions

  • center (boolean, (optional)) – Center

bpy.ops.view3d.view_axis(type='LEFT', align_active=False, relative=False)

Use a preset viewpoint

Parameters
  • type (enum in ['LEFT', 'RIGHT', 'BOTTOM', 'TOP', 'FRONT', 'BACK'], (optional)) –

    View, Preset viewpoint to use

    • LEFT Left, View from the Left.

    • RIGHT Right, View from the Right.

    • BOTTOM Bottom, View from the Bottom.

    • TOP Top, View from the Top.

    • FRONT Front, View from the Front.

    • BACK Back, View from the Back.

  • align_active (boolean, (optional)) – Align Active, Align to the active object’s axis

  • relative (boolean, (optional)) – Relative, Rotate relative to the current orientation

bpy.ops.view3d.view_camera()

Toggle the camera view

bpy.ops.view3d.view_center_camera()

Center the camera view, resizing the view to fit its bounds

bpy.ops.view3d.view_center_cursor()

Center the view so that the cursor is in the middle of the view

bpy.ops.view3d.view_center_lock()

Center the view lock offset

bpy.ops.view3d.view_center_pick()

Center the view to the Z-depth position under the mouse cursor

bpy.ops.view3d.view_lock_clear()

Clear all view locking

bpy.ops.view3d.view_lock_to_active()

Lock the view to the active object/bone

bpy.ops.view3d.view_orbit(angle=0.0, type='ORBITLEFT')

Orbit the view

Parameters
  • angle (float in [-inf, inf], (optional)) – Roll

  • type (enum in ['ORBITLEFT', 'ORBITRIGHT', 'ORBITUP', 'ORBITDOWN'], (optional)) –

    Orbit, Direction of View Orbit

    • ORBITLEFT Orbit Left, Orbit the view around to the Left.

    • ORBITRIGHT Orbit Right, Orbit the view around to the Right.

    • ORBITUP Orbit Up, Orbit the view Up.

    • ORBITDOWN Orbit Down, Orbit the view Down.

bpy.ops.view3d.view_pan(type='PANLEFT')

Pan the view in a given direction

Parameters

type (enum in ['PANLEFT', 'PANRIGHT', 'PANUP', 'PANDOWN'], (optional)) –

Pan, Direction of View Pan

  • PANLEFT Pan Left, Pan the view to the Left.

  • PANRIGHT Pan Right, Pan the view to the Right.

  • PANUP Pan Up, Pan the view Up.

  • PANDOWN Pan Down, Pan the view Down.

bpy.ops.view3d.view_persportho()

Switch the current view from perspective/orthographic projection

bpy.ops.view3d.view_roll(angle=0.0, type='ANGLE')

Roll the view

Parameters
  • angle (float in [-inf, inf], (optional)) – Roll

  • type (enum in ['ANGLE', 'LEFT', 'RIGHT'], (optional)) –

    Roll Angle Source, How roll angle is calculated

    • ANGLE Roll Angle, Roll the view using an angle value.

    • LEFT Roll Left, Roll the view around to the Left.

    • RIGHT Roll Right, Roll the view around to the Right.

bpy.ops.view3d.view_selected(use_all_regions=False)

Move the view to the selection center

Parameters

use_all_regions (boolean, (optional)) – All Regions, View selected for all regions

bpy.ops.view3d.walk()

Interactively walk around the scene

bpy.ops.view3d.zoom(mx=0, my=0, delta=0, use_cursor_init=True)

Zoom in/out in the view

Parameters
  • mx (int in [0, inf], (optional)) – Region Position X

  • my (int in [0, inf], (optional)) – Region Position Y

  • delta (int in [-inf, inf], (optional)) – Delta

  • use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used

bpy.ops.view3d.zoom_border(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, zoom_out=False)

Zoom in the view to the nearest object contained in the border

Parameters
  • xmin (int in [-inf, inf], (optional)) – X Min

  • xmax (int in [-inf, inf], (optional)) – X Max

  • ymin (int in [-inf, inf], (optional)) – Y Min

  • ymax (int in [-inf, inf], (optional)) – Y Max

  • wait_for_input (boolean, (optional)) – Wait for Input

  • zoom_out (boolean, (optional)) – Zoom Out

bpy.ops.view3d.zoom_camera_1_to_1()

Match the camera to 1:1 to the render output