Actuator(bpy_struct)

base class — bpy_struct

subclasses — ActionActuator, ArmatureActuator, CameraActuator, CollectionActuator, ConstraintActuator, EditObjectActuator, Filter2DActuator, GameActuator, MessageActuator, MouseActuator, ObjectActuator, ParentActuator, PropertyActuator, RandomActuator, SceneActuator, SoundActuator, StateActuator, SteeringActuator, VibrationActuator, VisibilityActuator

class bpy.types.Actuator(bpy_struct)

Actuator to apply actions in the game engine

active

Set the active state of the actuator

Type

boolean, default False

name
Type

string, default “”, (never None)

pin

Display when not linked to a visible states controller

Type

boolean, default False

show_expanded

Set actuator expanded in the user interface

Type

boolean, default False

type
Type

enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘COLLECTION’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VIBRATION’, ‘VISIBILITY’], default ‘MOTION’

Link the actuator to a controller

Parameters

controller (Controller) – Controller to link to

Unlink the actuator from a controller

Parameters

controller (Controller) – Controller to unlink from

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References