Modifier(bpy_struct)

base class — bpy_struct

subclasses — ArmatureModifier, ArrayModifier, BevelModifier, BooleanModifier, BuildModifier, CastModifier, ClothModifier, CollisionModifier, CorrectiveSmoothModifier, CurveModifier, DataTransferModifier, DecimateModifier, DisplaceModifier, DynamicPaintModifier, EdgeSplitModifier, ExplodeModifier, FluidModifier, HookModifier, LaplacianDeformModifier, LaplacianSmoothModifier, LatticeModifier, MaskModifier, MeshCacheModifier, MeshDeformModifier, MeshSequenceCacheModifier, MeshToVolumeModifier, MirrorModifier, MultiresModifier, NormalEditModifier, OceanModifier, ParticleInstanceModifier, ParticleSystemModifier, RemeshModifier, ScrewModifier, ShrinkwrapModifier, SimpleDeformModifier, SimulationModifier, SkinModifier, SmoothModifier, SoftBodyModifier, SolidifyModifier, SubsurfModifier, SurfaceDeformModifier, SurfaceModifier, TriangulateModifier, UVProjectModifier, UVWarpModifier, VertexWeightEditModifier, VertexWeightMixModifier, VertexWeightProximityModifier, VolumeDisplaceModifier, VolumeToMeshModifier, WarpModifier, WaveModifier, WeightedNormalModifier, WeldModifier, WireframeModifier

class bpy.types.Modifier(bpy_struct)

Modifier affecting the geometry data of an object

name

Modifier name

Type

string, default “”, (never None)

show_expanded

Set modifier expanded in the user interface

Type

boolean, default False

show_in_editmode

Display modifier in Edit mode

Type

boolean, default False

show_on_cage

Adjust edit cage to modifier result

Type

boolean, default False

show_render

Use modifier during render

Type

boolean, default False

show_viewport

Display modifier in viewport

Type

boolean, default False

type
  • DATA_TRANSFER Data Transfer, Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.

  • MESH_CACHE Mesh Cache, Deform the mesh using an external frame-by-frame vertex transform cache.

  • MESH_SEQUENCE_CACHE Mesh Sequence Cache, Deform the mesh or curve using an external mesh cache in Alembic format.

  • NORMAL_EDIT Normal Edit, Modify the direction of the surface normals.

  • WEIGHTED_NORMAL Weighted Normal, Modify the direction of the surface normals using a weighting method.

  • UV_PROJECT UV Project, Project the UV map coordinates from the negative Z axis of another object.

  • UV_WARP UV Warp, Transform the UV map using the difference between two objects.

  • VERTEX_WEIGHT_EDIT Vertex Weight Edit, Modify of the weights of a vertex group.

  • VERTEX_WEIGHT_MIX Vertex Weight Mix, Mix the weights of two vertex groups.

  • VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity, Set the vertex group weights based on the distance to another target object.

  • ARRAY Array, Create copies of the shape with offsets.

  • BEVEL Bevel, Generate sloped corners by adding geometry to the mesh’s edges or vertices.

  • BOOLEAN Boolean, Use another shape to cut, combine or perform a difference operation.

  • BUILD Build, Cause the faces of the mesh object to appear or disappear one after the other over time.

  • DECIMATE Decimate, Reduce the geometry density.

  • EDGE_SPLIT Edge Split, Split away joined faces at the edges.

  • MASK Mask, Dynamically hide vertices based on a vertex group or armature.

  • MIRROR Mirror, Mirror along the local X, Y and/or Z axes, over the object origin.

  • MESH_TO_VOLUME Mesh to Volume.

  • MULTIRES Multiresolution, Subdivide the mesh in a way that allows editing the higher subdivision levels.

  • REMESH Remesh, Generate new mesh topology based on the current shape.

  • SCREW Screw, Lathe around an axis, treating the input mesh as a profile.

  • SKIN Skin, Create a solid shape from vertices and edges, using the vertex radius to define the thickness.

  • SOLIDIFY Solidify, Make the surface thick.

  • SUBSURF Subdivision Surface, Split the faces into smaller parts, giving it a smoother appearance.

  • TRIANGULATE Triangulate, Convert all polygons to triangles.

  • VOLUME_TO_MESH Volume to Mesh.

  • WELD Weld, Find groups of vertices closer than dist and merges them together.

  • WIREFRAME Wireframe, Convert faces into thickened edges.

  • ARMATURE Armature, Deform the shape using an armature object.

  • CAST Cast, Shift the shape towards a predefined primitive.

  • CURVE Curve, Bend the mesh using a curve object.

  • DISPLACE Displace, Offset vertices based on a texture.

  • HOOK Hook, Deform specific points using another object.

  • LAPLACIANDEFORM Laplacian Deform, Deform based a series of anchor points.

  • LATTICE Lattice, Deform using the shape of a lattice object.

  • MESH_DEFORM Mesh Deform, Deform using a different mesh, which acts as a deformation cage.

  • SHRINKWRAP Shrinkwrap, Project the shape onto another object.

  • SIMPLE_DEFORM Simple Deform, Deform the shape by twisting, bending, tapering or stretching.

  • SMOOTH Smooth, Smooth the mesh by flattening the angles between adjacent faces.

  • CORRECTIVE_SMOOTH Smooth Corrective, Smooth the mesh while still preserving the volume.

  • LAPLACIANSMOOTH Smooth Laplacian, Reduce the noise on a mesh surface with minimal changes to its shape.

  • SURFACE_DEFORM Surface Deform, Transfer motion from another mesh.

  • WARP Warp, Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.

  • WAVE Wave, Adds a ripple-like motion to an object’s geometry.

  • VOLUME_DISPLACE Volume Displace, Deform volume based on noise or other vector fields.

  • CLOTH Cloth.

  • COLLISION Collision.

  • DYNAMIC_PAINT Dynamic Paint.

  • EXPLODE Explode, Break apart the mesh faces and let them follow particles.

  • FLUID Fluid.

  • OCEAN Ocean, Generate a moving ocean surface.

  • PARTICLE_INSTANCE Particle Instance.

  • PARTICLE_SYSTEM Particle System, Spawn particles from the shape.

  • SOFT_BODY Soft Body.

  • SURFACE Surface.

  • SIMULATION Simulation.

Type

enum in [‘DATA_TRANSFER’, ‘MESH_CACHE’, ‘MESH_SEQUENCE_CACHE’, ‘NORMAL_EDIT’, ‘WEIGHTED_NORMAL’, ‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MESH_TO_VOLUME’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘VOLUME_TO_MESH’, ‘WELD’, ‘WIREFRAME’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANDEFORM’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘CORRECTIVE_SMOOTH’, ‘LAPLACIANSMOOTH’, ‘SURFACE_DEFORM’, ‘WARP’, ‘WAVE’, ‘VOLUME_DISPLACE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SOFT_BODY’, ‘SURFACE’, ‘SIMULATION’], default ‘DATA_TRANSFER’, (readonly)

use_apply_on_spline

Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface

Type

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References