SceneGameData(bpy_struct)

base class — bpy_struct

class bpy.types.SceneGameData(bpy_struct)

Game data for a Scene data-block

activity_culling_box_radius

Radius of the activity bubble, in Manhattan length (objects outside the box are activity-culled)

Type

float in [0, 1000], default 0.0

cfm_parameter

If the Constraint Force Mixing (CFM) is set to zero, the constraint will be hard. If CFM is set to a positive value, it will be possible to violate the constraint by pushing on it (for example, for contact constraints by forcing the two contacting objects together). In other words the constraint will be soft, and the softness will increase as CFM increases.

Type

float in [0, 10000], default 0.2

deactivation_angular_threshold

Angular velocity that an object must be below before the deactivation timer can start

Type

float in [0.001, 10000], default 1.0

deactivation_linear_threshold

Linear velocity that an object must be below before the deactivation timer can start

Type

float in [0.001, 10000], default 0.8

deactivation_time

Amount of time (in seconds) after which objects with a velocity less than the given threshold will deactivate (0.0 means no deactivation)

Type

float in [0, 60], default 0.0

depth

Display bit depth of full screen display

Type

int in [8, 32], default 32

erp2_parameter

The Error Reduction Parameter (ERP) specifies what proportion of the joint error will be fixed during the next simulation step. If ERP = 0 then no correcting force is applied and the bodies will eventually drift apart as the simulation proceeds. If ERP = 1 then the simulation will attempt to fix all joint error during the next time step. However, setting ERP = 1 is not recommended, as the joint error will not be completely fixed due to various internal approximations. A value of ERP = 0.1 to 0.8 is recommended

Type

float in [0, 1], default 0.8

erp_parameter

The Error Reduction Parameter (ERP) specifies what proportion of the joint error will be fixed during the next simulation step. If ERP = 0 then no correcting force is applied and the bodies will eventually drift apart as the simulation proceeds. If ERP = 1 then the simulation will attempt to fix all joint error during the next time step. However, setting ERP = 1 is not recommended, as the joint error will not be completely fixed due to various internal approximations. A value of ERP = 0.1 to 0.8 is recommended

Type

float in [0, 1], default 0.2

exit_key

The key that exits the Game Engine

  • NONE Undocumented.

  • LEFTMOUSE Left Mouse, LMB.

  • MIDDLEMOUSE Middle Mouse, MMB.

  • RIGHTMOUSE Right Mouse, RMB.

  • BUTTON4MOUSE Button4 Mouse, MB4.

  • BUTTON5MOUSE Button5 Mouse, MB5.

  • BUTTON6MOUSE Button6 Mouse, MB6.

  • BUTTON7MOUSE Button7 Mouse, MB7.

  • PEN Pen.

  • ERASER Eraser.

  • MOUSEMOVE Mouse Move, MsMov.

  • INBETWEEN_MOUSEMOVE In-between Move, MsSubMov.

  • TRACKPADPAN Mouse/Trackpad Pan, MsPan.

  • TRACKPADZOOM Mouse/Trackpad Zoom, MsZoom.

  • MOUSEROTATE Mouse/Trackpad Rotate, MsRot.

  • MOUSESMARTZOOM Mouse/Trackpad Smart Zoom, MsSmartZoom.

  • WHEELUPMOUSE Wheel Up, WhUp.

  • WHEELDOWNMOUSE Wheel Down, WhDown.

  • WHEELINMOUSE Wheel In, WhIn.

  • WHEELOUTMOUSE Wheel Out, WhOut.

  • EVT_TWEAK_L Tweak Left, TwkL.

  • EVT_TWEAK_M Tweak Middle, TwkM.

  • EVT_TWEAK_R Tweak Right, TwkR.

  • A A.

  • B B.

  • C C.

  • D D.

  • E E.

  • F F.

  • G G.

  • H H.

  • I I.

  • J J.

  • K K.

  • L L.

  • M M.

  • N N.

  • O O.

  • P P.

  • Q Q.

  • R R.

  • S S.

  • T T.

  • U U.

  • V V.

  • W W.

  • X X.

  • Y Y.

  • Z Z.

  • ZERO 0.

  • ONE 1.

  • TWO 2.

  • THREE 3.

  • FOUR 4.

  • FIVE 5.

  • SIX 6.

  • SEVEN 7.

  • EIGHT 8.

  • NINE 9.

  • LEFT_CTRL Left Ctrl, CtrlL.

  • LEFT_ALT Left Alt, AltL.

  • LEFT_SHIFT Left Shift, ShiftL.

  • RIGHT_ALT Right Alt, AltR.

  • RIGHT_CTRL Right Ctrl, CtrlR.

  • RIGHT_SHIFT Right Shift, ShiftR.

  • OSKEY OS Key, Cmd.

  • APP Application, App.

  • GRLESS Grless.

  • ESC Esc.

  • TAB Tab.

  • RET Return, Enter.

  • SPACE Spacebar, Space.

  • LINE_FEED Line Feed.

  • BACK_SPACE Backspace, BkSpace.

  • DEL Delete, Del.

  • SEMI_COLON ;.

  • PERIOD ..

  • COMMA ,.

  • QUOTE “.

  • ACCENT_GRAVE `.

  • MINUS -.

  • PLUS +.

  • SLASH /.

  • BACK_SLASH \.

  • EQUAL =.

  • LEFT_BRACKET [.

  • RIGHT_BRACKET ].

  • LEFT_ARROW Left Arrow, ←.

  • DOWN_ARROW Down Arrow, ↓.

  • RIGHT_ARROW Right Arrow, →.

  • UP_ARROW Up Arrow, ↑.

  • NUMPAD_2 Numpad 2, Pad2.

  • NUMPAD_4 Numpad 4, Pad4.

  • NUMPAD_6 Numpad 6, Pad6.

  • NUMPAD_8 Numpad 8, Pad8.

  • NUMPAD_1 Numpad 1, Pad1.

  • NUMPAD_3 Numpad 3, Pad3.

  • NUMPAD_5 Numpad 5, Pad5.

  • NUMPAD_7 Numpad 7, Pad7.

  • NUMPAD_9 Numpad 9, Pad9.

  • NUMPAD_PERIOD Numpad ., Pad..

  • NUMPAD_SLASH Numpad /, Pad/.

  • NUMPAD_ASTERIX Numpad *, Pad*.

  • NUMPAD_0 Numpad 0, Pad0.

  • NUMPAD_MINUS Numpad -, Pad-.

  • NUMPAD_ENTER Numpad Enter, PadEnter.

  • NUMPAD_PLUS Numpad +, Pad+.

  • F1 F1.

  • F2 F2.

  • F3 F3.

  • F4 F4.

  • F5 F5.

  • F6 F6.

  • F7 F7.

  • F8 F8.

  • F9 F9.

  • F10 F10.

  • F11 F11.

  • F12 F12.

  • F13 F13.

  • F14 F14.

  • F15 F15.

  • F16 F16.

  • F17 F17.

  • F18 F18.

  • F19 F19.

  • F20 F20.

  • F21 F21.

  • F22 F22.

  • F23 F23.

  • F24 F24.

  • PAUSE Pause.

  • INSERT Insert, Ins.

  • HOME Home.

  • PAGE_UP Page Up, PgUp.

  • PAGE_DOWN Page Down, PgDown.

  • END End.

  • MEDIA_PLAY Media Play/Pause, >/||.

  • MEDIA_STOP Media Stop, Stop.

  • MEDIA_FIRST Media First, |<<.

  • MEDIA_LAST Media Last, >>|.

  • TEXTINPUT Text Input, TxtIn.

  • WINDOW_DEACTIVATE Window Deactivate.

  • TIMER Timer, Tmr.

  • TIMER0 Timer 0, Tmr0.

  • TIMER1 Timer 1, Tmr1.

  • TIMER2 Timer 2, Tmr2.

  • TIMER_JOBS Timer Jobs, TmrJob.

  • TIMER_AUTOSAVE Timer Autosave, TmrSave.

  • TIMER_REPORT Timer Report, TmrReport.

  • TIMERREGION Timer Region, TmrReg.

  • NDOF_MOTION NDOF Motion, NdofMov.

  • NDOF_BUTTON_MENU NDOF Menu, NdofMenu.

  • NDOF_BUTTON_FIT NDOF Fit, NdofFit.

  • NDOF_BUTTON_TOP NDOF Top, Ndof↑.

  • NDOF_BUTTON_BOTTOM NDOF Bottom, Ndof↓.

  • NDOF_BUTTON_LEFT NDOF Left, Ndof←.

  • NDOF_BUTTON_RIGHT NDOF Right, Ndof→.

  • NDOF_BUTTON_FRONT NDOF Front, NdofFront.

  • NDOF_BUTTON_BACK NDOF Back, NdofBack.

  • NDOF_BUTTON_ISO1 NDOF Isometric 1, NdofIso1.

  • NDOF_BUTTON_ISO2 NDOF Isometric 2, NdofIso2.

  • NDOF_BUTTON_ROLL_CW NDOF Roll CW, NdofRCW.

  • NDOF_BUTTON_ROLL_CCW NDOF Roll CCW, NdofRCCW.

  • NDOF_BUTTON_SPIN_CW NDOF Spin CW, NdofSCW.

  • NDOF_BUTTON_SPIN_CCW NDOF Spin CCW, NdofSCCW.

  • NDOF_BUTTON_TILT_CW NDOF Tilt CW, NdofTCW.

  • NDOF_BUTTON_TILT_CCW NDOF Tilt CCW, NdofTCCW.

  • NDOF_BUTTON_ROTATE NDOF Rotate, NdofRot.

  • NDOF_BUTTON_PANZOOM NDOF Pan/Zoom, NdofPanZoom.

  • NDOF_BUTTON_DOMINANT NDOF Dominant, NdofDom.

  • NDOF_BUTTON_PLUS NDOF Plus, Ndof+.

  • NDOF_BUTTON_MINUS NDOF Minus, Ndof-.

  • NDOF_BUTTON_ESC NDOF Esc, NdofEsc.

  • NDOF_BUTTON_ALT NDOF Alt, NdofAlt.

  • NDOF_BUTTON_SHIFT NDOF Shift, NdofShift.

  • NDOF_BUTTON_CTRL NDOF Ctrl, NdofCtrl.

  • NDOF_BUTTON_1 NDOF Button 1, NdofB1.

  • NDOF_BUTTON_2 NDOF Button 2, NdofB2.

  • NDOF_BUTTON_3 NDOF Button 3, NdofB3.

  • NDOF_BUTTON_4 NDOF Button 4, NdofB4.

  • NDOF_BUTTON_5 NDOF Button 5, NdofB5.

  • NDOF_BUTTON_6 NDOF Button 6, NdofB6.

  • NDOF_BUTTON_7 NDOF Button 7, NdofB7.

  • NDOF_BUTTON_8 NDOF Button 8, NdofB8.

  • NDOF_BUTTON_9 NDOF Button 9, NdofB9.

  • NDOF_BUTTON_10 NDOF Button 10, NdofB10.

  • NDOF_BUTTON_A NDOF Button A, NdofBA.

  • NDOF_BUTTON_B NDOF Button B, NdofBB.

  • NDOF_BUTTON_C NDOF Button C, NdofBC.

  • ACTIONZONE_AREA ActionZone Area, AZone Area.

  • ACTIONZONE_REGION ActionZone Region, AZone Region.

  • ACTIONZONE_FULLSCREEN ActionZone Fullscreen, AZone FullScr.

Type

enum in [‘NONE’, ‘LEFTMOUSE’, ‘MIDDLEMOUSE’, ‘RIGHTMOUSE’, ‘BUTTON4MOUSE’, ‘BUTTON5MOUSE’, ‘BUTTON6MOUSE’, ‘BUTTON7MOUSE’, ‘PEN’, ‘ERASER’, ‘MOUSEMOVE’, ‘INBETWEEN_MOUSEMOVE’, ‘TRACKPADPAN’, ‘TRACKPADZOOM’, ‘MOUSEROTATE’, ‘MOUSESMARTZOOM’, ‘WHEELUPMOUSE’, ‘WHEELDOWNMOUSE’, ‘WHEELINMOUSE’, ‘WHEELOUTMOUSE’, ‘EVT_TWEAK_L’, ‘EVT_TWEAK_M’, ‘EVT_TWEAK_R’, ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’, ‘K’, ‘L’, ‘M’, ‘N’, ‘O’, ‘P’, ‘Q’, ‘R’, ‘S’, ‘T’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘ZERO’, ‘ONE’, ‘TWO’, ‘THREE’, ‘FOUR’, ‘FIVE’, ‘SIX’, ‘SEVEN’, ‘EIGHT’, ‘NINE’, ‘LEFT_CTRL’, ‘LEFT_ALT’, ‘LEFT_SHIFT’, ‘RIGHT_ALT’, ‘RIGHT_CTRL’, ‘RIGHT_SHIFT’, ‘OSKEY’, ‘APP’, ‘GRLESS’, ‘ESC’, ‘TAB’, ‘RET’, ‘SPACE’, ‘LINE_FEED’, ‘BACK_SPACE’, ‘DEL’, ‘SEMI_COLON’, ‘PERIOD’, ‘COMMA’, ‘QUOTE’, ‘ACCENT_GRAVE’, ‘MINUS’, ‘PLUS’, ‘SLASH’, ‘BACK_SLASH’, ‘EQUAL’, ‘LEFT_BRACKET’, ‘RIGHT_BRACKET’, ‘LEFT_ARROW’, ‘DOWN_ARROW’, ‘RIGHT_ARROW’, ‘UP_ARROW’, ‘NUMPAD_2’, ‘NUMPAD_4’, ‘NUMPAD_6’, ‘NUMPAD_8’, ‘NUMPAD_1’, ‘NUMPAD_3’, ‘NUMPAD_5’, ‘NUMPAD_7’, ‘NUMPAD_9’, ‘NUMPAD_PERIOD’, ‘NUMPAD_SLASH’, ‘NUMPAD_ASTERIX’, ‘NUMPAD_0’, ‘NUMPAD_MINUS’, ‘NUMPAD_ENTER’, ‘NUMPAD_PLUS’, ‘F1’, ‘F2’, ‘F3’, ‘F4’, ‘F5’, ‘F6’, ‘F7’, ‘F8’, ‘F9’, ‘F10’, ‘F11’, ‘F12’, ‘F13’, ‘F14’, ‘F15’, ‘F16’, ‘F17’, ‘F18’, ‘F19’, ‘F20’, ‘F21’, ‘F22’, ‘F23’, ‘F24’, ‘PAUSE’, ‘INSERT’, ‘HOME’, ‘PAGE_UP’, ‘PAGE_DOWN’, ‘END’, ‘MEDIA_PLAY’, ‘MEDIA_STOP’, ‘MEDIA_FIRST’, ‘MEDIA_LAST’, ‘TEXTINPUT’, ‘WINDOW_DEACTIVATE’, ‘TIMER’, ‘TIMER0’, ‘TIMER1’, ‘TIMER2’, ‘TIMER_JOBS’, ‘TIMER_AUTOSAVE’, ‘TIMER_REPORT’, ‘TIMERREGION’, ‘NDOF_MOTION’, ‘NDOF_BUTTON_MENU’, ‘NDOF_BUTTON_FIT’, ‘NDOF_BUTTON_TOP’, ‘NDOF_BUTTON_BOTTOM’, ‘NDOF_BUTTON_LEFT’, ‘NDOF_BUTTON_RIGHT’, ‘NDOF_BUTTON_FRONT’, ‘NDOF_BUTTON_BACK’, ‘NDOF_BUTTON_ISO1’, ‘NDOF_BUTTON_ISO2’, ‘NDOF_BUTTON_ROLL_CW’, ‘NDOF_BUTTON_ROLL_CCW’, ‘NDOF_BUTTON_SPIN_CW’, ‘NDOF_BUTTON_SPIN_CCW’, ‘NDOF_BUTTON_TILT_CW’, ‘NDOF_BUTTON_TILT_CCW’, ‘NDOF_BUTTON_ROTATE’, ‘NDOF_BUTTON_PANZOOM’, ‘NDOF_BUTTON_DOMINANT’, ‘NDOF_BUTTON_PLUS’, ‘NDOF_BUTTON_MINUS’, ‘NDOF_BUTTON_ESC’, ‘NDOF_BUTTON_ALT’, ‘NDOF_BUTTON_SHIFT’, ‘NDOF_BUTTON_CTRL’, ‘NDOF_BUTTON_1’, ‘NDOF_BUTTON_2’, ‘NDOF_BUTTON_3’, ‘NDOF_BUTTON_4’, ‘NDOF_BUTTON_5’, ‘NDOF_BUTTON_6’, ‘NDOF_BUTTON_7’, ‘NDOF_BUTTON_8’, ‘NDOF_BUTTON_9’, ‘NDOF_BUTTON_10’, ‘NDOF_BUTTON_A’, ‘NDOF_BUTTON_B’, ‘NDOF_BUTTON_C’, ‘ACTIONZONE_AREA’, ‘ACTIONZONE_REGION’, ‘ACTIONZONE_FULLSCREEN’], default ‘ESC’

fps

Nominal number of game frames per second (physics fixed timestep = 1/fps, independently of actual frame rate)

Type

int in [1, 10000], default 60

frame_color

Set color of the bars

Type

float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)

frame_type

Select the type of Framing you want

  • LETTERBOX Letterbox, Show the entire viewport in the display window, using bar horizontally or vertically.

  • EXTEND Extend, Show the entire viewport in the display window, viewing more horizontally or vertically.

  • SCALE Scale, Stretch or squeeze the viewport to fill the display window.

Type

enum in [‘LETTERBOX’, ‘EXTEND’, ‘SCALE’], default ‘LETTERBOX’

frequency

Display clock frequency of fullscreen display

Type

int in [4, 2000], default 60

level_height

Max difference in heights of obstacles to enable their interaction

Type

float in [0, 200], default 2.0

logic_step_max

Maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics

Type

int in [1, 10000], default 5

material_mode

Material mode to use for rendering

  • MULTITEXTURE Multitexture, Multitexture materials.

  • GLSL GLSL, OpenGL shading language shaders.

Type

enum in [‘MULTITEXTURE’, ‘GLSL’], default ‘MULTITEXTURE’

obstacle_simulation

Simulation used for obstacle avoidance in the game engine

Type

enum in [‘NONE’, ‘RVO_RAYS’, ‘RVO_CELLS’], default ‘NONE’

occlusion_culling_resolution

Size of the occlusion buffer, use higher value for better precision (slower)

Type

int in [128, 1024], default 128

physics_engine

Physics engine used for physics simulation in the game engine

  • NONE None, Don’t use a physics engine.

  • BULLET Bullet, Use the Bullet physics engine.

Type

enum in [‘NONE’, ‘BULLET’], default ‘BULLET’

physics_gravity

Gravitational constant used for physics simulation in the game engine

Type

float in [0, 10000], default 9.8

physics_solver

Physics constraint solver

  • SOLVER_SEQUENTIAL Sequential, Sequential physics solver, default solver.

  • SOLVER_NNGC NNGC, NNGC physics solver.

Type

enum in [‘SOLVER_SEQUENTIAL’, ‘SOLVER_NNGC’], default ‘SOLVER_SEQUENTIAL’

physics_step_max

Maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime

Type

int in [1, 10000], default 5

physics_step_sub

Number of simulation substep per physic timestep, higher value give better physics precision

Type

int in [1, 50], default 1

python_console_key1

First python console shortcut key

  • NONE Undocumented.

  • LEFTMOUSE Left Mouse, LMB.

  • MIDDLEMOUSE Middle Mouse, MMB.

  • RIGHTMOUSE Right Mouse, RMB.

  • BUTTON4MOUSE Button4 Mouse, MB4.

  • BUTTON5MOUSE Button5 Mouse, MB5.

  • BUTTON6MOUSE Button6 Mouse, MB6.

  • BUTTON7MOUSE Button7 Mouse, MB7.

  • PEN Pen.

  • ERASER Eraser.

  • MOUSEMOVE Mouse Move, MsMov.

  • INBETWEEN_MOUSEMOVE In-between Move, MsSubMov.

  • TRACKPADPAN Mouse/Trackpad Pan, MsPan.

  • TRACKPADZOOM Mouse/Trackpad Zoom, MsZoom.

  • MOUSEROTATE Mouse/Trackpad Rotate, MsRot.

  • MOUSESMARTZOOM Mouse/Trackpad Smart Zoom, MsSmartZoom.

  • WHEELUPMOUSE Wheel Up, WhUp.

  • WHEELDOWNMOUSE Wheel Down, WhDown.

  • WHEELINMOUSE Wheel In, WhIn.

  • WHEELOUTMOUSE Wheel Out, WhOut.

  • EVT_TWEAK_L Tweak Left, TwkL.

  • EVT_TWEAK_M Tweak Middle, TwkM.

  • EVT_TWEAK_R Tweak Right, TwkR.

  • A A.

  • B B.

  • C C.

  • D D.

  • E E.

  • F F.

  • G G.

  • H H.

  • I I.

  • J J.

  • K K.

  • L L.

  • M M.

  • N N.

  • O O.

  • P P.

  • Q Q.

  • R R.

  • S S.

  • T T.

  • U U.

  • V V.

  • W W.

  • X X.

  • Y Y.

  • Z Z.

  • ZERO 0.

  • ONE 1.

  • TWO 2.

  • THREE 3.

  • FOUR 4.

  • FIVE 5.

  • SIX 6.

  • SEVEN 7.

  • EIGHT 8.

  • NINE 9.

  • LEFT_CTRL Left Ctrl, CtrlL.

  • LEFT_ALT Left Alt, AltL.

  • LEFT_SHIFT Left Shift, ShiftL.

  • RIGHT_ALT Right Alt, AltR.

  • RIGHT_CTRL Right Ctrl, CtrlR.

  • RIGHT_SHIFT Right Shift, ShiftR.

  • OSKEY OS Key, Cmd.

  • APP Application, App.

  • GRLESS Grless.

  • ESC Esc.

  • TAB Tab.

  • RET Return, Enter.

  • SPACE Spacebar, Space.

  • LINE_FEED Line Feed.

  • BACK_SPACE Backspace, BkSpace.

  • DEL Delete, Del.

  • SEMI_COLON ;.

  • PERIOD ..

  • COMMA ,.

  • QUOTE “.

  • ACCENT_GRAVE `.

  • MINUS -.

  • PLUS +.

  • SLASH /.

  • BACK_SLASH \.

  • EQUAL =.

  • LEFT_BRACKET [.

  • RIGHT_BRACKET ].

  • LEFT_ARROW Left Arrow, ←.

  • DOWN_ARROW Down Arrow, ↓.

  • RIGHT_ARROW Right Arrow, →.

  • UP_ARROW Up Arrow, ↑.

  • NUMPAD_2 Numpad 2, Pad2.

  • NUMPAD_4 Numpad 4, Pad4.

  • NUMPAD_6 Numpad 6, Pad6.

  • NUMPAD_8 Numpad 8, Pad8.

  • NUMPAD_1 Numpad 1, Pad1.

  • NUMPAD_3 Numpad 3, Pad3.

  • NUMPAD_5 Numpad 5, Pad5.

  • NUMPAD_7 Numpad 7, Pad7.

  • NUMPAD_9 Numpad 9, Pad9.

  • NUMPAD_PERIOD Numpad ., Pad..

  • NUMPAD_SLASH Numpad /, Pad/.

  • NUMPAD_ASTERIX Numpad *, Pad*.

  • NUMPAD_0 Numpad 0, Pad0.

  • NUMPAD_MINUS Numpad -, Pad-.

  • NUMPAD_ENTER Numpad Enter, PadEnter.

  • NUMPAD_PLUS Numpad +, Pad+.

  • F1 F1.

  • F2 F2.

  • F3 F3.

  • F4 F4.

  • F5 F5.

  • F6 F6.

  • F7 F7.

  • F8 F8.

  • F9 F9.

  • F10 F10.

  • F11 F11.

  • F12 F12.

  • F13 F13.

  • F14 F14.

  • F15 F15.

  • F16 F16.

  • F17 F17.

  • F18 F18.

  • F19 F19.

  • F20 F20.

  • F21 F21.

  • F22 F22.

  • F23 F23.

  • F24 F24.

  • PAUSE Pause.

  • INSERT Insert, Ins.

  • HOME Home.

  • PAGE_UP Page Up, PgUp.

  • PAGE_DOWN Page Down, PgDown.

  • END End.

  • MEDIA_PLAY Media Play/Pause, >/||.

  • MEDIA_STOP Media Stop, Stop.

  • MEDIA_FIRST Media First, |<<.

  • MEDIA_LAST Media Last, >>|.

  • TEXTINPUT Text Input, TxtIn.

  • WINDOW_DEACTIVATE Window Deactivate.

  • TIMER Timer, Tmr.

  • TIMER0 Timer 0, Tmr0.

  • TIMER1 Timer 1, Tmr1.

  • TIMER2 Timer 2, Tmr2.

  • TIMER_JOBS Timer Jobs, TmrJob.

  • TIMER_AUTOSAVE Timer Autosave, TmrSave.

  • TIMER_REPORT Timer Report, TmrReport.

  • TIMERREGION Timer Region, TmrReg.

  • NDOF_MOTION NDOF Motion, NdofMov.

  • NDOF_BUTTON_MENU NDOF Menu, NdofMenu.

  • NDOF_BUTTON_FIT NDOF Fit, NdofFit.

  • NDOF_BUTTON_TOP NDOF Top, Ndof↑.

  • NDOF_BUTTON_BOTTOM NDOF Bottom, Ndof↓.

  • NDOF_BUTTON_LEFT NDOF Left, Ndof←.

  • NDOF_BUTTON_RIGHT NDOF Right, Ndof→.

  • NDOF_BUTTON_FRONT NDOF Front, NdofFront.

  • NDOF_BUTTON_BACK NDOF Back, NdofBack.

  • NDOF_BUTTON_ISO1 NDOF Isometric 1, NdofIso1.

  • NDOF_BUTTON_ISO2 NDOF Isometric 2, NdofIso2.

  • NDOF_BUTTON_ROLL_CW NDOF Roll CW, NdofRCW.

  • NDOF_BUTTON_ROLL_CCW NDOF Roll CCW, NdofRCCW.

  • NDOF_BUTTON_SPIN_CW NDOF Spin CW, NdofSCW.

  • NDOF_BUTTON_SPIN_CCW NDOF Spin CCW, NdofSCCW.

  • NDOF_BUTTON_TILT_CW NDOF Tilt CW, NdofTCW.

  • NDOF_BUTTON_TILT_CCW NDOF Tilt CCW, NdofTCCW.

  • NDOF_BUTTON_ROTATE NDOF Rotate, NdofRot.

  • NDOF_BUTTON_PANZOOM NDOF Pan/Zoom, NdofPanZoom.

  • NDOF_BUTTON_DOMINANT NDOF Dominant, NdofDom.

  • NDOF_BUTTON_PLUS NDOF Plus, Ndof+.

  • NDOF_BUTTON_MINUS NDOF Minus, Ndof-.

  • NDOF_BUTTON_ESC NDOF Esc, NdofEsc.

  • NDOF_BUTTON_ALT NDOF Alt, NdofAlt.

  • NDOF_BUTTON_SHIFT NDOF Shift, NdofShift.

  • NDOF_BUTTON_CTRL NDOF Ctrl, NdofCtrl.

  • NDOF_BUTTON_1 NDOF Button 1, NdofB1.

  • NDOF_BUTTON_2 NDOF Button 2, NdofB2.

  • NDOF_BUTTON_3 NDOF Button 3, NdofB3.

  • NDOF_BUTTON_4 NDOF Button 4, NdofB4.

  • NDOF_BUTTON_5 NDOF Button 5, NdofB5.

  • NDOF_BUTTON_6 NDOF Button 6, NdofB6.

  • NDOF_BUTTON_7 NDOF Button 7, NdofB7.

  • NDOF_BUTTON_8 NDOF Button 8, NdofB8.

  • NDOF_BUTTON_9 NDOF Button 9, NdofB9.

  • NDOF_BUTTON_10 NDOF Button 10, NdofB10.

  • NDOF_BUTTON_A NDOF Button A, NdofBA.

  • NDOF_BUTTON_B NDOF Button B, NdofBB.

  • NDOF_BUTTON_C NDOF Button C, NdofBC.

  • ACTIONZONE_AREA ActionZone Area, AZone Area.

  • ACTIONZONE_REGION ActionZone Region, AZone Region.

  • ACTIONZONE_FULLSCREEN ActionZone Fullscreen, AZone FullScr.

Type

enum in [‘NONE’, ‘LEFTMOUSE’, ‘MIDDLEMOUSE’, ‘RIGHTMOUSE’, ‘BUTTON4MOUSE’, ‘BUTTON5MOUSE’, ‘BUTTON6MOUSE’, ‘BUTTON7MOUSE’, ‘PEN’, ‘ERASER’, ‘MOUSEMOVE’, ‘INBETWEEN_MOUSEMOVE’, ‘TRACKPADPAN’, ‘TRACKPADZOOM’, ‘MOUSEROTATE’, ‘MOUSESMARTZOOM’, ‘WHEELUPMOUSE’, ‘WHEELDOWNMOUSE’, ‘WHEELINMOUSE’, ‘WHEELOUTMOUSE’, ‘EVT_TWEAK_L’, ‘EVT_TWEAK_M’, ‘EVT_TWEAK_R’, ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’, ‘K’, ‘L’, ‘M’, ‘N’, ‘O’, ‘P’, ‘Q’, ‘R’, ‘S’, ‘T’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘ZERO’, ‘ONE’, ‘TWO’, ‘THREE’, ‘FOUR’, ‘FIVE’, ‘SIX’, ‘SEVEN’, ‘EIGHT’, ‘NINE’, ‘LEFT_CTRL’, ‘LEFT_ALT’, ‘LEFT_SHIFT’, ‘RIGHT_ALT’, ‘RIGHT_CTRL’, ‘RIGHT_SHIFT’, ‘OSKEY’, ‘APP’, ‘GRLESS’, ‘ESC’, ‘TAB’, ‘RET’, ‘SPACE’, ‘LINE_FEED’, ‘BACK_SPACE’, ‘DEL’, ‘SEMI_COLON’, ‘PERIOD’, ‘COMMA’, ‘QUOTE’, ‘ACCENT_GRAVE’, ‘MINUS’, ‘PLUS’, ‘SLASH’, ‘BACK_SLASH’, ‘EQUAL’, ‘LEFT_BRACKET’, ‘RIGHT_BRACKET’, ‘LEFT_ARROW’, ‘DOWN_ARROW’, ‘RIGHT_ARROW’, ‘UP_ARROW’, ‘NUMPAD_2’, ‘NUMPAD_4’, ‘NUMPAD_6’, ‘NUMPAD_8’, ‘NUMPAD_1’, ‘NUMPAD_3’, ‘NUMPAD_5’, ‘NUMPAD_7’, ‘NUMPAD_9’, ‘NUMPAD_PERIOD’, ‘NUMPAD_SLASH’, ‘NUMPAD_ASTERIX’, ‘NUMPAD_0’, ‘NUMPAD_MINUS’, ‘NUMPAD_ENTER’, ‘NUMPAD_PLUS’, ‘F1’, ‘F2’, ‘F3’, ‘F4’, ‘F5’, ‘F6’, ‘F7’, ‘F8’, ‘F9’, ‘F10’, ‘F11’, ‘F12’, ‘F13’, ‘F14’, ‘F15’, ‘F16’, ‘F17’, ‘F18’, ‘F19’, ‘F20’, ‘F21’, ‘F22’, ‘F23’, ‘F24’, ‘PAUSE’, ‘INSERT’, ‘HOME’, ‘PAGE_UP’, ‘PAGE_DOWN’, ‘END’, ‘MEDIA_PLAY’, ‘MEDIA_STOP’, ‘MEDIA_FIRST’, ‘MEDIA_LAST’, ‘TEXTINPUT’, ‘WINDOW_DEACTIVATE’, ‘TIMER’, ‘TIMER0’, ‘TIMER1’, ‘TIMER2’, ‘TIMER_JOBS’, ‘TIMER_AUTOSAVE’, ‘TIMER_REPORT’, ‘TIMERREGION’, ‘NDOF_MOTION’, ‘NDOF_BUTTON_MENU’, ‘NDOF_BUTTON_FIT’, ‘NDOF_BUTTON_TOP’, ‘NDOF_BUTTON_BOTTOM’, ‘NDOF_BUTTON_LEFT’, ‘NDOF_BUTTON_RIGHT’, ‘NDOF_BUTTON_FRONT’, ‘NDOF_BUTTON_BACK’, ‘NDOF_BUTTON_ISO1’, ‘NDOF_BUTTON_ISO2’, ‘NDOF_BUTTON_ROLL_CW’, ‘NDOF_BUTTON_ROLL_CCW’, ‘NDOF_BUTTON_SPIN_CW’, ‘NDOF_BUTTON_SPIN_CCW’, ‘NDOF_BUTTON_TILT_CW’, ‘NDOF_BUTTON_TILT_CCW’, ‘NDOF_BUTTON_ROTATE’, ‘NDOF_BUTTON_PANZOOM’, ‘NDOF_BUTTON_DOMINANT’, ‘NDOF_BUTTON_PLUS’, ‘NDOF_BUTTON_MINUS’, ‘NDOF_BUTTON_ESC’, ‘NDOF_BUTTON_ALT’, ‘NDOF_BUTTON_SHIFT’, ‘NDOF_BUTTON_CTRL’, ‘NDOF_BUTTON_1’, ‘NDOF_BUTTON_2’, ‘NDOF_BUTTON_3’, ‘NDOF_BUTTON_4’, ‘NDOF_BUTTON_5’, ‘NDOF_BUTTON_6’, ‘NDOF_BUTTON_7’, ‘NDOF_BUTTON_8’, ‘NDOF_BUTTON_9’, ‘NDOF_BUTTON_10’, ‘NDOF_BUTTON_A’, ‘NDOF_BUTTON_B’, ‘NDOF_BUTTON_C’, ‘ACTIONZONE_AREA’, ‘ACTIONZONE_REGION’, ‘ACTIONZONE_FULLSCREEN’], default ‘LEFT_CTRL’

python_console_key2

Second python console shortcut key

  • NONE Undocumented.

  • LEFTMOUSE Left Mouse, LMB.

  • MIDDLEMOUSE Middle Mouse, MMB.

  • RIGHTMOUSE Right Mouse, RMB.

  • BUTTON4MOUSE Button4 Mouse, MB4.

  • BUTTON5MOUSE Button5 Mouse, MB5.

  • BUTTON6MOUSE Button6 Mouse, MB6.

  • BUTTON7MOUSE Button7 Mouse, MB7.

  • PEN Pen.

  • ERASER Eraser.

  • MOUSEMOVE Mouse Move, MsMov.

  • INBETWEEN_MOUSEMOVE In-between Move, MsSubMov.

  • TRACKPADPAN Mouse/Trackpad Pan, MsPan.

  • TRACKPADZOOM Mouse/Trackpad Zoom, MsZoom.

  • MOUSEROTATE Mouse/Trackpad Rotate, MsRot.

  • MOUSESMARTZOOM Mouse/Trackpad Smart Zoom, MsSmartZoom.

  • WHEELUPMOUSE Wheel Up, WhUp.

  • WHEELDOWNMOUSE Wheel Down, WhDown.

  • WHEELINMOUSE Wheel In, WhIn.

  • WHEELOUTMOUSE Wheel Out, WhOut.

  • EVT_TWEAK_L Tweak Left, TwkL.

  • EVT_TWEAK_M Tweak Middle, TwkM.

  • EVT_TWEAK_R Tweak Right, TwkR.

  • A A.

  • B B.

  • C C.

  • D D.

  • E E.

  • F F.

  • G G.

  • H H.

  • I I.

  • J J.

  • K K.

  • L L.

  • M M.

  • N N.

  • O O.

  • P P.

  • Q Q.

  • R R.

  • S S.

  • T T.

  • U U.

  • V V.

  • W W.

  • X X.

  • Y Y.

  • Z Z.

  • ZERO 0.

  • ONE 1.

  • TWO 2.

  • THREE 3.

  • FOUR 4.

  • FIVE 5.

  • SIX 6.

  • SEVEN 7.

  • EIGHT 8.

  • NINE 9.

  • LEFT_CTRL Left Ctrl, CtrlL.

  • LEFT_ALT Left Alt, AltL.

  • LEFT_SHIFT Left Shift, ShiftL.

  • RIGHT_ALT Right Alt, AltR.

  • RIGHT_CTRL Right Ctrl, CtrlR.

  • RIGHT_SHIFT Right Shift, ShiftR.

  • OSKEY OS Key, Cmd.

  • APP Application, App.

  • GRLESS Grless.

  • ESC Esc.

  • TAB Tab.

  • RET Return, Enter.

  • SPACE Spacebar, Space.

  • LINE_FEED Line Feed.

  • BACK_SPACE Backspace, BkSpace.

  • DEL Delete, Del.

  • SEMI_COLON ;.

  • PERIOD ..

  • COMMA ,.

  • QUOTE “.

  • ACCENT_GRAVE `.

  • MINUS -.

  • PLUS +.

  • SLASH /.

  • BACK_SLASH \.

  • EQUAL =.

  • LEFT_BRACKET [.

  • RIGHT_BRACKET ].

  • LEFT_ARROW Left Arrow, ←.

  • DOWN_ARROW Down Arrow, ↓.

  • RIGHT_ARROW Right Arrow, →.

  • UP_ARROW Up Arrow, ↑.

  • NUMPAD_2 Numpad 2, Pad2.

  • NUMPAD_4 Numpad 4, Pad4.

  • NUMPAD_6 Numpad 6, Pad6.

  • NUMPAD_8 Numpad 8, Pad8.

  • NUMPAD_1 Numpad 1, Pad1.

  • NUMPAD_3 Numpad 3, Pad3.

  • NUMPAD_5 Numpad 5, Pad5.

  • NUMPAD_7 Numpad 7, Pad7.

  • NUMPAD_9 Numpad 9, Pad9.

  • NUMPAD_PERIOD Numpad ., Pad..

  • NUMPAD_SLASH Numpad /, Pad/.

  • NUMPAD_ASTERIX Numpad *, Pad*.

  • NUMPAD_0 Numpad 0, Pad0.

  • NUMPAD_MINUS Numpad -, Pad-.

  • NUMPAD_ENTER Numpad Enter, PadEnter.

  • NUMPAD_PLUS Numpad +, Pad+.

  • F1 F1.

  • F2 F2.

  • F3 F3.

  • F4 F4.

  • F5 F5.

  • F6 F6.

  • F7 F7.

  • F8 F8.

  • F9 F9.

  • F10 F10.

  • F11 F11.

  • F12 F12.

  • F13 F13.

  • F14 F14.

  • F15 F15.

  • F16 F16.

  • F17 F17.

  • F18 F18.

  • F19 F19.

  • F20 F20.

  • F21 F21.

  • F22 F22.

  • F23 F23.

  • F24 F24.

  • PAUSE Pause.

  • INSERT Insert, Ins.

  • HOME Home.

  • PAGE_UP Page Up, PgUp.

  • PAGE_DOWN Page Down, PgDown.

  • END End.

  • MEDIA_PLAY Media Play/Pause, >/||.

  • MEDIA_STOP Media Stop, Stop.

  • MEDIA_FIRST Media First, |<<.

  • MEDIA_LAST Media Last, >>|.

  • TEXTINPUT Text Input, TxtIn.

  • WINDOW_DEACTIVATE Window Deactivate.

  • TIMER Timer, Tmr.

  • TIMER0 Timer 0, Tmr0.

  • TIMER1 Timer 1, Tmr1.

  • TIMER2 Timer 2, Tmr2.

  • TIMER_JOBS Timer Jobs, TmrJob.

  • TIMER_AUTOSAVE Timer Autosave, TmrSave.

  • TIMER_REPORT Timer Report, TmrReport.

  • TIMERREGION Timer Region, TmrReg.

  • NDOF_MOTION NDOF Motion, NdofMov.

  • NDOF_BUTTON_MENU NDOF Menu, NdofMenu.

  • NDOF_BUTTON_FIT NDOF Fit, NdofFit.

  • NDOF_BUTTON_TOP NDOF Top, Ndof↑.

  • NDOF_BUTTON_BOTTOM NDOF Bottom, Ndof↓.

  • NDOF_BUTTON_LEFT NDOF Left, Ndof←.

  • NDOF_BUTTON_RIGHT NDOF Right, Ndof→.

  • NDOF_BUTTON_FRONT NDOF Front, NdofFront.

  • NDOF_BUTTON_BACK NDOF Back, NdofBack.

  • NDOF_BUTTON_ISO1 NDOF Isometric 1, NdofIso1.

  • NDOF_BUTTON_ISO2 NDOF Isometric 2, NdofIso2.

  • NDOF_BUTTON_ROLL_CW NDOF Roll CW, NdofRCW.

  • NDOF_BUTTON_ROLL_CCW NDOF Roll CCW, NdofRCCW.

  • NDOF_BUTTON_SPIN_CW NDOF Spin CW, NdofSCW.

  • NDOF_BUTTON_SPIN_CCW NDOF Spin CCW, NdofSCCW.

  • NDOF_BUTTON_TILT_CW NDOF Tilt CW, NdofTCW.

  • NDOF_BUTTON_TILT_CCW NDOF Tilt CCW, NdofTCCW.

  • NDOF_BUTTON_ROTATE NDOF Rotate, NdofRot.

  • NDOF_BUTTON_PANZOOM NDOF Pan/Zoom, NdofPanZoom.

  • NDOF_BUTTON_DOMINANT NDOF Dominant, NdofDom.

  • NDOF_BUTTON_PLUS NDOF Plus, Ndof+.

  • NDOF_BUTTON_MINUS NDOF Minus, Ndof-.

  • NDOF_BUTTON_ESC NDOF Esc, NdofEsc.

  • NDOF_BUTTON_ALT NDOF Alt, NdofAlt.

  • NDOF_BUTTON_SHIFT NDOF Shift, NdofShift.

  • NDOF_BUTTON_CTRL NDOF Ctrl, NdofCtrl.

  • NDOF_BUTTON_1 NDOF Button 1, NdofB1.

  • NDOF_BUTTON_2 NDOF Button 2, NdofB2.

  • NDOF_BUTTON_3 NDOF Button 3, NdofB3.

  • NDOF_BUTTON_4 NDOF Button 4, NdofB4.

  • NDOF_BUTTON_5 NDOF Button 5, NdofB5.

  • NDOF_BUTTON_6 NDOF Button 6, NdofB6.

  • NDOF_BUTTON_7 NDOF Button 7, NdofB7.

  • NDOF_BUTTON_8 NDOF Button 8, NdofB8.

  • NDOF_BUTTON_9 NDOF Button 9, NdofB9.

  • NDOF_BUTTON_10 NDOF Button 10, NdofB10.

  • NDOF_BUTTON_A NDOF Button A, NdofBA.

  • NDOF_BUTTON_B NDOF Button B, NdofBB.

  • NDOF_BUTTON_C NDOF Button C, NdofBC.

  • ACTIONZONE_AREA ActionZone Area, AZone Area.

  • ACTIONZONE_REGION ActionZone Region, AZone Region.

  • ACTIONZONE_FULLSCREEN ActionZone Fullscreen, AZone FullScr.

Type

enum in [‘NONE’, ‘LEFTMOUSE’, ‘MIDDLEMOUSE’, ‘RIGHTMOUSE’, ‘BUTTON4MOUSE’, ‘BUTTON5MOUSE’, ‘BUTTON6MOUSE’, ‘BUTTON7MOUSE’, ‘PEN’, ‘ERASER’, ‘MOUSEMOVE’, ‘INBETWEEN_MOUSEMOVE’, ‘TRACKPADPAN’, ‘TRACKPADZOOM’, ‘MOUSEROTATE’, ‘MOUSESMARTZOOM’, ‘WHEELUPMOUSE’, ‘WHEELDOWNMOUSE’, ‘WHEELINMOUSE’, ‘WHEELOUTMOUSE’, ‘EVT_TWEAK_L’, ‘EVT_TWEAK_M’, ‘EVT_TWEAK_R’, ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’, ‘K’, ‘L’, ‘M’, ‘N’, ‘O’, ‘P’, ‘Q’, ‘R’, ‘S’, ‘T’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘ZERO’, ‘ONE’, ‘TWO’, ‘THREE’, ‘FOUR’, ‘FIVE’, ‘SIX’, ‘SEVEN’, ‘EIGHT’, ‘NINE’, ‘LEFT_CTRL’, ‘LEFT_ALT’, ‘LEFT_SHIFT’, ‘RIGHT_ALT’, ‘RIGHT_CTRL’, ‘RIGHT_SHIFT’, ‘OSKEY’, ‘APP’, ‘GRLESS’, ‘ESC’, ‘TAB’, ‘RET’, ‘SPACE’, ‘LINE_FEED’, ‘BACK_SPACE’, ‘DEL’, ‘SEMI_COLON’, ‘PERIOD’, ‘COMMA’, ‘QUOTE’, ‘ACCENT_GRAVE’, ‘MINUS’, ‘PLUS’, ‘SLASH’, ‘BACK_SLASH’, ‘EQUAL’, ‘LEFT_BRACKET’, ‘RIGHT_BRACKET’, ‘LEFT_ARROW’, ‘DOWN_ARROW’, ‘RIGHT_ARROW’, ‘UP_ARROW’, ‘NUMPAD_2’, ‘NUMPAD_4’, ‘NUMPAD_6’, ‘NUMPAD_8’, ‘NUMPAD_1’, ‘NUMPAD_3’, ‘NUMPAD_5’, ‘NUMPAD_7’, ‘NUMPAD_9’, ‘NUMPAD_PERIOD’, ‘NUMPAD_SLASH’, ‘NUMPAD_ASTERIX’, ‘NUMPAD_0’, ‘NUMPAD_MINUS’, ‘NUMPAD_ENTER’, ‘NUMPAD_PLUS’, ‘F1’, ‘F2’, ‘F3’, ‘F4’, ‘F5’, ‘F6’, ‘F7’, ‘F8’, ‘F9’, ‘F10’, ‘F11’, ‘F12’, ‘F13’, ‘F14’, ‘F15’, ‘F16’, ‘F17’, ‘F18’, ‘F19’, ‘F20’, ‘F21’, ‘F22’, ‘F23’, ‘F24’, ‘PAUSE’, ‘INSERT’, ‘HOME’, ‘PAGE_UP’, ‘PAGE_DOWN’, ‘END’, ‘MEDIA_PLAY’, ‘MEDIA_STOP’, ‘MEDIA_FIRST’, ‘MEDIA_LAST’, ‘TEXTINPUT’, ‘WINDOW_DEACTIVATE’, ‘TIMER’, ‘TIMER0’, ‘TIMER1’, ‘TIMER2’, ‘TIMER_JOBS’, ‘TIMER_AUTOSAVE’, ‘TIMER_REPORT’, ‘TIMERREGION’, ‘NDOF_MOTION’, ‘NDOF_BUTTON_MENU’, ‘NDOF_BUTTON_FIT’, ‘NDOF_BUTTON_TOP’, ‘NDOF_BUTTON_BOTTOM’, ‘NDOF_BUTTON_LEFT’, ‘NDOF_BUTTON_RIGHT’, ‘NDOF_BUTTON_FRONT’, ‘NDOF_BUTTON_BACK’, ‘NDOF_BUTTON_ISO1’, ‘NDOF_BUTTON_ISO2’, ‘NDOF_BUTTON_ROLL_CW’, ‘NDOF_BUTTON_ROLL_CCW’, ‘NDOF_BUTTON_SPIN_CW’, ‘NDOF_BUTTON_SPIN_CCW’, ‘NDOF_BUTTON_TILT_CW’, ‘NDOF_BUTTON_TILT_CCW’, ‘NDOF_BUTTON_ROTATE’, ‘NDOF_BUTTON_PANZOOM’, ‘NDOF_BUTTON_DOMINANT’, ‘NDOF_BUTTON_PLUS’, ‘NDOF_BUTTON_MINUS’, ‘NDOF_BUTTON_ESC’, ‘NDOF_BUTTON_ALT’, ‘NDOF_BUTTON_SHIFT’, ‘NDOF_BUTTON_CTRL’, ‘NDOF_BUTTON_1’, ‘NDOF_BUTTON_2’, ‘NDOF_BUTTON_3’, ‘NDOF_BUTTON_4’, ‘NDOF_BUTTON_5’, ‘NDOF_BUTTON_6’, ‘NDOF_BUTTON_7’, ‘NDOF_BUTTON_8’, ‘NDOF_BUTTON_9’, ‘NDOF_BUTTON_10’, ‘NDOF_BUTTON_A’, ‘NDOF_BUTTON_B’, ‘NDOF_BUTTON_C’, ‘ACTIONZONE_AREA’, ‘ACTIONZONE_REGION’, ‘ACTIONZONE_FULLSCREEN’], default ‘LEFT_SHIFT’

python_console_key3

Third python console shortcut key

  • NONE Undocumented.

  • LEFTMOUSE Left Mouse, LMB.

  • MIDDLEMOUSE Middle Mouse, MMB.

  • RIGHTMOUSE Right Mouse, RMB.

  • BUTTON4MOUSE Button4 Mouse, MB4.

  • BUTTON5MOUSE Button5 Mouse, MB5.

  • BUTTON6MOUSE Button6 Mouse, MB6.

  • BUTTON7MOUSE Button7 Mouse, MB7.

  • PEN Pen.

  • ERASER Eraser.

  • MOUSEMOVE Mouse Move, MsMov.

  • INBETWEEN_MOUSEMOVE In-between Move, MsSubMov.

  • TRACKPADPAN Mouse/Trackpad Pan, MsPan.

  • TRACKPADZOOM Mouse/Trackpad Zoom, MsZoom.

  • MOUSEROTATE Mouse/Trackpad Rotate, MsRot.

  • MOUSESMARTZOOM Mouse/Trackpad Smart Zoom, MsSmartZoom.

  • WHEELUPMOUSE Wheel Up, WhUp.

  • WHEELDOWNMOUSE Wheel Down, WhDown.

  • WHEELINMOUSE Wheel In, WhIn.

  • WHEELOUTMOUSE Wheel Out, WhOut.

  • EVT_TWEAK_L Tweak Left, TwkL.

  • EVT_TWEAK_M Tweak Middle, TwkM.

  • EVT_TWEAK_R Tweak Right, TwkR.

  • A A.

  • B B.

  • C C.

  • D D.

  • E E.

  • F F.

  • G G.

  • H H.

  • I I.

  • J J.

  • K K.

  • L L.

  • M M.

  • N N.

  • O O.

  • P P.

  • Q Q.

  • R R.

  • S S.

  • T T.

  • U U.

  • V V.

  • W W.

  • X X.

  • Y Y.

  • Z Z.

  • ZERO 0.

  • ONE 1.

  • TWO 2.

  • THREE 3.

  • FOUR 4.

  • FIVE 5.

  • SIX 6.

  • SEVEN 7.

  • EIGHT 8.

  • NINE 9.

  • LEFT_CTRL Left Ctrl, CtrlL.

  • LEFT_ALT Left Alt, AltL.

  • LEFT_SHIFT Left Shift, ShiftL.

  • RIGHT_ALT Right Alt, AltR.

  • RIGHT_CTRL Right Ctrl, CtrlR.

  • RIGHT_SHIFT Right Shift, ShiftR.

  • OSKEY OS Key, Cmd.

  • APP Application, App.

  • GRLESS Grless.

  • ESC Esc.

  • TAB Tab.

  • RET Return, Enter.

  • SPACE Spacebar, Space.

  • LINE_FEED Line Feed.

  • BACK_SPACE Backspace, BkSpace.

  • DEL Delete, Del.

  • SEMI_COLON ;.

  • PERIOD ..

  • COMMA ,.

  • QUOTE “.

  • ACCENT_GRAVE `.

  • MINUS -.

  • PLUS +.

  • SLASH /.

  • BACK_SLASH \.

  • EQUAL =.

  • LEFT_BRACKET [.

  • RIGHT_BRACKET ].

  • LEFT_ARROW Left Arrow, ←.

  • DOWN_ARROW Down Arrow, ↓.

  • RIGHT_ARROW Right Arrow, →.

  • UP_ARROW Up Arrow, ↑.

  • NUMPAD_2 Numpad 2, Pad2.

  • NUMPAD_4 Numpad 4, Pad4.

  • NUMPAD_6 Numpad 6, Pad6.

  • NUMPAD_8 Numpad 8, Pad8.

  • NUMPAD_1 Numpad 1, Pad1.

  • NUMPAD_3 Numpad 3, Pad3.

  • NUMPAD_5 Numpad 5, Pad5.

  • NUMPAD_7 Numpad 7, Pad7.

  • NUMPAD_9 Numpad 9, Pad9.

  • NUMPAD_PERIOD Numpad ., Pad..

  • NUMPAD_SLASH Numpad /, Pad/.

  • NUMPAD_ASTERIX Numpad *, Pad*.

  • NUMPAD_0 Numpad 0, Pad0.

  • NUMPAD_MINUS Numpad -, Pad-.

  • NUMPAD_ENTER Numpad Enter, PadEnter.

  • NUMPAD_PLUS Numpad +, Pad+.

  • F1 F1.

  • F2 F2.

  • F3 F3.

  • F4 F4.

  • F5 F5.

  • F6 F6.

  • F7 F7.

  • F8 F8.

  • F9 F9.

  • F10 F10.

  • F11 F11.

  • F12 F12.

  • F13 F13.

  • F14 F14.

  • F15 F15.

  • F16 F16.

  • F17 F17.

  • F18 F18.

  • F19 F19.

  • F20 F20.

  • F21 F21.

  • F22 F22.

  • F23 F23.

  • F24 F24.

  • PAUSE Pause.

  • INSERT Insert, Ins.

  • HOME Home.

  • PAGE_UP Page Up, PgUp.

  • PAGE_DOWN Page Down, PgDown.

  • END End.

  • MEDIA_PLAY Media Play/Pause, >/||.

  • MEDIA_STOP Media Stop, Stop.

  • MEDIA_FIRST Media First, |<<.

  • MEDIA_LAST Media Last, >>|.

  • TEXTINPUT Text Input, TxtIn.

  • WINDOW_DEACTIVATE Window Deactivate.

  • TIMER Timer, Tmr.

  • TIMER0 Timer 0, Tmr0.

  • TIMER1 Timer 1, Tmr1.

  • TIMER2 Timer 2, Tmr2.

  • TIMER_JOBS Timer Jobs, TmrJob.

  • TIMER_AUTOSAVE Timer Autosave, TmrSave.

  • TIMER_REPORT Timer Report, TmrReport.

  • TIMERREGION Timer Region, TmrReg.

  • NDOF_MOTION NDOF Motion, NdofMov.

  • NDOF_BUTTON_MENU NDOF Menu, NdofMenu.

  • NDOF_BUTTON_FIT NDOF Fit, NdofFit.

  • NDOF_BUTTON_TOP NDOF Top, Ndof↑.

  • NDOF_BUTTON_BOTTOM NDOF Bottom, Ndof↓.

  • NDOF_BUTTON_LEFT NDOF Left, Ndof←.

  • NDOF_BUTTON_RIGHT NDOF Right, Ndof→.

  • NDOF_BUTTON_FRONT NDOF Front, NdofFront.

  • NDOF_BUTTON_BACK NDOF Back, NdofBack.

  • NDOF_BUTTON_ISO1 NDOF Isometric 1, NdofIso1.

  • NDOF_BUTTON_ISO2 NDOF Isometric 2, NdofIso2.

  • NDOF_BUTTON_ROLL_CW NDOF Roll CW, NdofRCW.

  • NDOF_BUTTON_ROLL_CCW NDOF Roll CCW, NdofRCCW.

  • NDOF_BUTTON_SPIN_CW NDOF Spin CW, NdofSCW.

  • NDOF_BUTTON_SPIN_CCW NDOF Spin CCW, NdofSCCW.

  • NDOF_BUTTON_TILT_CW NDOF Tilt CW, NdofTCW.

  • NDOF_BUTTON_TILT_CCW NDOF Tilt CCW, NdofTCCW.

  • NDOF_BUTTON_ROTATE NDOF Rotate, NdofRot.

  • NDOF_BUTTON_PANZOOM NDOF Pan/Zoom, NdofPanZoom.

  • NDOF_BUTTON_DOMINANT NDOF Dominant, NdofDom.

  • NDOF_BUTTON_PLUS NDOF Plus, Ndof+.

  • NDOF_BUTTON_MINUS NDOF Minus, Ndof-.

  • NDOF_BUTTON_ESC NDOF Esc, NdofEsc.

  • NDOF_BUTTON_ALT NDOF Alt, NdofAlt.

  • NDOF_BUTTON_SHIFT NDOF Shift, NdofShift.

  • NDOF_BUTTON_CTRL NDOF Ctrl, NdofCtrl.

  • NDOF_BUTTON_1 NDOF Button 1, NdofB1.

  • NDOF_BUTTON_2 NDOF Button 2, NdofB2.

  • NDOF_BUTTON_3 NDOF Button 3, NdofB3.

  • NDOF_BUTTON_4 NDOF Button 4, NdofB4.

  • NDOF_BUTTON_5 NDOF Button 5, NdofB5.

  • NDOF_BUTTON_6 NDOF Button 6, NdofB6.

  • NDOF_BUTTON_7 NDOF Button 7, NdofB7.

  • NDOF_BUTTON_8 NDOF Button 8, NdofB8.

  • NDOF_BUTTON_9 NDOF Button 9, NdofB9.

  • NDOF_BUTTON_10 NDOF Button 10, NdofB10.

  • NDOF_BUTTON_A NDOF Button A, NdofBA.

  • NDOF_BUTTON_B NDOF Button B, NdofBB.

  • NDOF_BUTTON_C NDOF Button C, NdofBC.

  • ACTIONZONE_AREA ActionZone Area, AZone Area.

  • ACTIONZONE_REGION ActionZone Region, AZone Region.

  • ACTIONZONE_FULLSCREEN ActionZone Fullscreen, AZone FullScr.

Type

enum in [‘NONE’, ‘LEFTMOUSE’, ‘MIDDLEMOUSE’, ‘RIGHTMOUSE’, ‘BUTTON4MOUSE’, ‘BUTTON5MOUSE’, ‘BUTTON6MOUSE’, ‘BUTTON7MOUSE’, ‘PEN’, ‘ERASER’, ‘MOUSEMOVE’, ‘INBETWEEN_MOUSEMOVE’, ‘TRACKPADPAN’, ‘TRACKPADZOOM’, ‘MOUSEROTATE’, ‘MOUSESMARTZOOM’, ‘WHEELUPMOUSE’, ‘WHEELDOWNMOUSE’, ‘WHEELINMOUSE’, ‘WHEELOUTMOUSE’, ‘EVT_TWEAK_L’, ‘EVT_TWEAK_M’, ‘EVT_TWEAK_R’, ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’, ‘K’, ‘L’, ‘M’, ‘N’, ‘O’, ‘P’, ‘Q’, ‘R’, ‘S’, ‘T’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘ZERO’, ‘ONE’, ‘TWO’, ‘THREE’, ‘FOUR’, ‘FIVE’, ‘SIX’, ‘SEVEN’, ‘EIGHT’, ‘NINE’, ‘LEFT_CTRL’, ‘LEFT_ALT’, ‘LEFT_SHIFT’, ‘RIGHT_ALT’, ‘RIGHT_CTRL’, ‘RIGHT_SHIFT’, ‘OSKEY’, ‘APP’, ‘GRLESS’, ‘ESC’, ‘TAB’, ‘RET’, ‘SPACE’, ‘LINE_FEED’, ‘BACK_SPACE’, ‘DEL’, ‘SEMI_COLON’, ‘PERIOD’, ‘COMMA’, ‘QUOTE’, ‘ACCENT_GRAVE’, ‘MINUS’, ‘PLUS’, ‘SLASH’, ‘BACK_SLASH’, ‘EQUAL’, ‘LEFT_BRACKET’, ‘RIGHT_BRACKET’, ‘LEFT_ARROW’, ‘DOWN_ARROW’, ‘RIGHT_ARROW’, ‘UP_ARROW’, ‘NUMPAD_2’, ‘NUMPAD_4’, ‘NUMPAD_6’, ‘NUMPAD_8’, ‘NUMPAD_1’, ‘NUMPAD_3’, ‘NUMPAD_5’, ‘NUMPAD_7’, ‘NUMPAD_9’, ‘NUMPAD_PERIOD’, ‘NUMPAD_SLASH’, ‘NUMPAD_ASTERIX’, ‘NUMPAD_0’, ‘NUMPAD_MINUS’, ‘NUMPAD_ENTER’, ‘NUMPAD_PLUS’, ‘F1’, ‘F2’, ‘F3’, ‘F4’, ‘F5’, ‘F6’, ‘F7’, ‘F8’, ‘F9’, ‘F10’, ‘F11’, ‘F12’, ‘F13’, ‘F14’, ‘F15’, ‘F16’, ‘F17’, ‘F18’, ‘F19’, ‘F20’, ‘F21’, ‘F22’, ‘F23’, ‘F24’, ‘PAUSE’, ‘INSERT’, ‘HOME’, ‘PAGE_UP’, ‘PAGE_DOWN’, ‘END’, ‘MEDIA_PLAY’, ‘MEDIA_STOP’, ‘MEDIA_FIRST’, ‘MEDIA_LAST’, ‘TEXTINPUT’, ‘WINDOW_DEACTIVATE’, ‘TIMER’, ‘TIMER0’, ‘TIMER1’, ‘TIMER2’, ‘TIMER_JOBS’, ‘TIMER_AUTOSAVE’, ‘TIMER_REPORT’, ‘TIMERREGION’, ‘NDOF_MOTION’, ‘NDOF_BUTTON_MENU’, ‘NDOF_BUTTON_FIT’, ‘NDOF_BUTTON_TOP’, ‘NDOF_BUTTON_BOTTOM’, ‘NDOF_BUTTON_LEFT’, ‘NDOF_BUTTON_RIGHT’, ‘NDOF_BUTTON_FRONT’, ‘NDOF_BUTTON_BACK’, ‘NDOF_BUTTON_ISO1’, ‘NDOF_BUTTON_ISO2’, ‘NDOF_BUTTON_ROLL_CW’, ‘NDOF_BUTTON_ROLL_CCW’, ‘NDOF_BUTTON_SPIN_CW’, ‘NDOF_BUTTON_SPIN_CCW’, ‘NDOF_BUTTON_TILT_CW’, ‘NDOF_BUTTON_TILT_CCW’, ‘NDOF_BUTTON_ROTATE’, ‘NDOF_BUTTON_PANZOOM’, ‘NDOF_BUTTON_DOMINANT’, ‘NDOF_BUTTON_PLUS’, ‘NDOF_BUTTON_MINUS’, ‘NDOF_BUTTON_ESC’, ‘NDOF_BUTTON_ALT’, ‘NDOF_BUTTON_SHIFT’, ‘NDOF_BUTTON_CTRL’, ‘NDOF_BUTTON_1’, ‘NDOF_BUTTON_2’, ‘NDOF_BUTTON_3’, ‘NDOF_BUTTON_4’, ‘NDOF_BUTTON_5’, ‘NDOF_BUTTON_6’, ‘NDOF_BUTTON_7’, ‘NDOF_BUTTON_8’, ‘NDOF_BUTTON_9’, ‘NDOF_BUTTON_10’, ‘NDOF_BUTTON_A’, ‘NDOF_BUTTON_B’, ‘NDOF_BUTTON_C’, ‘ACTIONZONE_AREA’, ‘ACTIONZONE_REGION’, ‘ACTIONZONE_FULLSCREEN’], default ‘LEFT_ALT’

python_console_key4

Fourth python console shortcut key

  • NONE Undocumented.

  • LEFTMOUSE Left Mouse, LMB.

  • MIDDLEMOUSE Middle Mouse, MMB.

  • RIGHTMOUSE Right Mouse, RMB.

  • BUTTON4MOUSE Button4 Mouse, MB4.

  • BUTTON5MOUSE Button5 Mouse, MB5.

  • BUTTON6MOUSE Button6 Mouse, MB6.

  • BUTTON7MOUSE Button7 Mouse, MB7.

  • PEN Pen.

  • ERASER Eraser.

  • MOUSEMOVE Mouse Move, MsMov.

  • INBETWEEN_MOUSEMOVE In-between Move, MsSubMov.

  • TRACKPADPAN Mouse/Trackpad Pan, MsPan.

  • TRACKPADZOOM Mouse/Trackpad Zoom, MsZoom.

  • MOUSEROTATE Mouse/Trackpad Rotate, MsRot.

  • MOUSESMARTZOOM Mouse/Trackpad Smart Zoom, MsSmartZoom.

  • WHEELUPMOUSE Wheel Up, WhUp.

  • WHEELDOWNMOUSE Wheel Down, WhDown.

  • WHEELINMOUSE Wheel In, WhIn.

  • WHEELOUTMOUSE Wheel Out, WhOut.

  • EVT_TWEAK_L Tweak Left, TwkL.

  • EVT_TWEAK_M Tweak Middle, TwkM.

  • EVT_TWEAK_R Tweak Right, TwkR.

  • A A.

  • B B.

  • C C.

  • D D.

  • E E.

  • F F.

  • G G.

  • H H.

  • I I.

  • J J.

  • K K.

  • L L.

  • M M.

  • N N.

  • O O.

  • P P.

  • Q Q.

  • R R.

  • S S.

  • T T.

  • U U.

  • V V.

  • W W.

  • X X.

  • Y Y.

  • Z Z.

  • ZERO 0.

  • ONE 1.

  • TWO 2.

  • THREE 3.

  • FOUR 4.

  • FIVE 5.

  • SIX 6.

  • SEVEN 7.

  • EIGHT 8.

  • NINE 9.

  • LEFT_CTRL Left Ctrl, CtrlL.

  • LEFT_ALT Left Alt, AltL.

  • LEFT_SHIFT Left Shift, ShiftL.

  • RIGHT_ALT Right Alt, AltR.

  • RIGHT_CTRL Right Ctrl, CtrlR.

  • RIGHT_SHIFT Right Shift, ShiftR.

  • OSKEY OS Key, Cmd.

  • APP Application, App.

  • GRLESS Grless.

  • ESC Esc.

  • TAB Tab.

  • RET Return, Enter.

  • SPACE Spacebar, Space.

  • LINE_FEED Line Feed.

  • BACK_SPACE Backspace, BkSpace.

  • DEL Delete, Del.

  • SEMI_COLON ;.

  • PERIOD ..

  • COMMA ,.

  • QUOTE “.

  • ACCENT_GRAVE `.

  • MINUS -.

  • PLUS +.

  • SLASH /.

  • BACK_SLASH \.

  • EQUAL =.

  • LEFT_BRACKET [.

  • RIGHT_BRACKET ].

  • LEFT_ARROW Left Arrow, ←.

  • DOWN_ARROW Down Arrow, ↓.

  • RIGHT_ARROW Right Arrow, →.

  • UP_ARROW Up Arrow, ↑.

  • NUMPAD_2 Numpad 2, Pad2.

  • NUMPAD_4 Numpad 4, Pad4.

  • NUMPAD_6 Numpad 6, Pad6.

  • NUMPAD_8 Numpad 8, Pad8.

  • NUMPAD_1 Numpad 1, Pad1.

  • NUMPAD_3 Numpad 3, Pad3.

  • NUMPAD_5 Numpad 5, Pad5.

  • NUMPAD_7 Numpad 7, Pad7.

  • NUMPAD_9 Numpad 9, Pad9.

  • NUMPAD_PERIOD Numpad ., Pad..

  • NUMPAD_SLASH Numpad /, Pad/.

  • NUMPAD_ASTERIX Numpad *, Pad*.

  • NUMPAD_0 Numpad 0, Pad0.

  • NUMPAD_MINUS Numpad -, Pad-.

  • NUMPAD_ENTER Numpad Enter, PadEnter.

  • NUMPAD_PLUS Numpad +, Pad+.

  • F1 F1.

  • F2 F2.

  • F3 F3.

  • F4 F4.

  • F5 F5.

  • F6 F6.

  • F7 F7.

  • F8 F8.

  • F9 F9.

  • F10 F10.

  • F11 F11.

  • F12 F12.

  • F13 F13.

  • F14 F14.

  • F15 F15.

  • F16 F16.

  • F17 F17.

  • F18 F18.

  • F19 F19.

  • F20 F20.

  • F21 F21.

  • F22 F22.

  • F23 F23.

  • F24 F24.

  • PAUSE Pause.

  • INSERT Insert, Ins.

  • HOME Home.

  • PAGE_UP Page Up, PgUp.

  • PAGE_DOWN Page Down, PgDown.

  • END End.

  • MEDIA_PLAY Media Play/Pause, >/||.

  • MEDIA_STOP Media Stop, Stop.

  • MEDIA_FIRST Media First, |<<.

  • MEDIA_LAST Media Last, >>|.

  • TEXTINPUT Text Input, TxtIn.

  • WINDOW_DEACTIVATE Window Deactivate.

  • TIMER Timer, Tmr.

  • TIMER0 Timer 0, Tmr0.

  • TIMER1 Timer 1, Tmr1.

  • TIMER2 Timer 2, Tmr2.

  • TIMER_JOBS Timer Jobs, TmrJob.

  • TIMER_AUTOSAVE Timer Autosave, TmrSave.

  • TIMER_REPORT Timer Report, TmrReport.

  • TIMERREGION Timer Region, TmrReg.

  • NDOF_MOTION NDOF Motion, NdofMov.

  • NDOF_BUTTON_MENU NDOF Menu, NdofMenu.

  • NDOF_BUTTON_FIT NDOF Fit, NdofFit.

  • NDOF_BUTTON_TOP NDOF Top, Ndof↑.

  • NDOF_BUTTON_BOTTOM NDOF Bottom, Ndof↓.

  • NDOF_BUTTON_LEFT NDOF Left, Ndof←.

  • NDOF_BUTTON_RIGHT NDOF Right, Ndof→.

  • NDOF_BUTTON_FRONT NDOF Front, NdofFront.

  • NDOF_BUTTON_BACK NDOF Back, NdofBack.

  • NDOF_BUTTON_ISO1 NDOF Isometric 1, NdofIso1.

  • NDOF_BUTTON_ISO2 NDOF Isometric 2, NdofIso2.

  • NDOF_BUTTON_ROLL_CW NDOF Roll CW, NdofRCW.

  • NDOF_BUTTON_ROLL_CCW NDOF Roll CCW, NdofRCCW.

  • NDOF_BUTTON_SPIN_CW NDOF Spin CW, NdofSCW.

  • NDOF_BUTTON_SPIN_CCW NDOF Spin CCW, NdofSCCW.

  • NDOF_BUTTON_TILT_CW NDOF Tilt CW, NdofTCW.

  • NDOF_BUTTON_TILT_CCW NDOF Tilt CCW, NdofTCCW.

  • NDOF_BUTTON_ROTATE NDOF Rotate, NdofRot.

  • NDOF_BUTTON_PANZOOM NDOF Pan/Zoom, NdofPanZoom.

  • NDOF_BUTTON_DOMINANT NDOF Dominant, NdofDom.

  • NDOF_BUTTON_PLUS NDOF Plus, Ndof+.

  • NDOF_BUTTON_MINUS NDOF Minus, Ndof-.

  • NDOF_BUTTON_ESC NDOF Esc, NdofEsc.

  • NDOF_BUTTON_ALT NDOF Alt, NdofAlt.

  • NDOF_BUTTON_SHIFT NDOF Shift, NdofShift.

  • NDOF_BUTTON_CTRL NDOF Ctrl, NdofCtrl.

  • NDOF_BUTTON_1 NDOF Button 1, NdofB1.

  • NDOF_BUTTON_2 NDOF Button 2, NdofB2.

  • NDOF_BUTTON_3 NDOF Button 3, NdofB3.

  • NDOF_BUTTON_4 NDOF Button 4, NdofB4.

  • NDOF_BUTTON_5 NDOF Button 5, NdofB5.

  • NDOF_BUTTON_6 NDOF Button 6, NdofB6.

  • NDOF_BUTTON_7 NDOF Button 7, NdofB7.

  • NDOF_BUTTON_8 NDOF Button 8, NdofB8.

  • NDOF_BUTTON_9 NDOF Button 9, NdofB9.

  • NDOF_BUTTON_10 NDOF Button 10, NdofB10.

  • NDOF_BUTTON_A NDOF Button A, NdofBA.

  • NDOF_BUTTON_B NDOF Button B, NdofBB.

  • NDOF_BUTTON_C NDOF Button C, NdofBC.

  • ACTIONZONE_AREA ActionZone Area, AZone Area.

  • ACTIONZONE_REGION ActionZone Region, AZone Region.

  • ACTIONZONE_FULLSCREEN ActionZone Fullscreen, AZone FullScr.

Type

enum in [‘NONE’, ‘LEFTMOUSE’, ‘MIDDLEMOUSE’, ‘RIGHTMOUSE’, ‘BUTTON4MOUSE’, ‘BUTTON5MOUSE’, ‘BUTTON6MOUSE’, ‘BUTTON7MOUSE’, ‘PEN’, ‘ERASER’, ‘MOUSEMOVE’, ‘INBETWEEN_MOUSEMOVE’, ‘TRACKPADPAN’, ‘TRACKPADZOOM’, ‘MOUSEROTATE’, ‘MOUSESMARTZOOM’, ‘WHEELUPMOUSE’, ‘WHEELDOWNMOUSE’, ‘WHEELINMOUSE’, ‘WHEELOUTMOUSE’, ‘EVT_TWEAK_L’, ‘EVT_TWEAK_M’, ‘EVT_TWEAK_R’, ‘A’, ‘B’, ‘C’, ‘D’, ‘E’, ‘F’, ‘G’, ‘H’, ‘I’, ‘J’, ‘K’, ‘L’, ‘M’, ‘N’, ‘O’, ‘P’, ‘Q’, ‘R’, ‘S’, ‘T’, ‘U’, ‘V’, ‘W’, ‘X’, ‘Y’, ‘Z’, ‘ZERO’, ‘ONE’, ‘TWO’, ‘THREE’, ‘FOUR’, ‘FIVE’, ‘SIX’, ‘SEVEN’, ‘EIGHT’, ‘NINE’, ‘LEFT_CTRL’, ‘LEFT_ALT’, ‘LEFT_SHIFT’, ‘RIGHT_ALT’, ‘RIGHT_CTRL’, ‘RIGHT_SHIFT’, ‘OSKEY’, ‘APP’, ‘GRLESS’, ‘ESC’, ‘TAB’, ‘RET’, ‘SPACE’, ‘LINE_FEED’, ‘BACK_SPACE’, ‘DEL’, ‘SEMI_COLON’, ‘PERIOD’, ‘COMMA’, ‘QUOTE’, ‘ACCENT_GRAVE’, ‘MINUS’, ‘PLUS’, ‘SLASH’, ‘BACK_SLASH’, ‘EQUAL’, ‘LEFT_BRACKET’, ‘RIGHT_BRACKET’, ‘LEFT_ARROW’, ‘DOWN_ARROW’, ‘RIGHT_ARROW’, ‘UP_ARROW’, ‘NUMPAD_2’, ‘NUMPAD_4’, ‘NUMPAD_6’, ‘NUMPAD_8’, ‘NUMPAD_1’, ‘NUMPAD_3’, ‘NUMPAD_5’, ‘NUMPAD_7’, ‘NUMPAD_9’, ‘NUMPAD_PERIOD’, ‘NUMPAD_SLASH’, ‘NUMPAD_ASTERIX’, ‘NUMPAD_0’, ‘NUMPAD_MINUS’, ‘NUMPAD_ENTER’, ‘NUMPAD_PLUS’, ‘F1’, ‘F2’, ‘F3’, ‘F4’, ‘F5’, ‘F6’, ‘F7’, ‘F8’, ‘F9’, ‘F10’, ‘F11’, ‘F12’, ‘F13’, ‘F14’, ‘F15’, ‘F16’, ‘F17’, ‘F18’, ‘F19’, ‘F20’, ‘F21’, ‘F22’, ‘F23’, ‘F24’, ‘PAUSE’, ‘INSERT’, ‘HOME’, ‘PAGE_UP’, ‘PAGE_DOWN’, ‘END’, ‘MEDIA_PLAY’, ‘MEDIA_STOP’, ‘MEDIA_FIRST’, ‘MEDIA_LAST’, ‘TEXTINPUT’, ‘WINDOW_DEACTIVATE’, ‘TIMER’, ‘TIMER0’, ‘TIMER1’, ‘TIMER2’, ‘TIMER_JOBS’, ‘TIMER_AUTOSAVE’, ‘TIMER_REPORT’, ‘TIMERREGION’, ‘NDOF_MOTION’, ‘NDOF_BUTTON_MENU’, ‘NDOF_BUTTON_FIT’, ‘NDOF_BUTTON_TOP’, ‘NDOF_BUTTON_BOTTOM’, ‘NDOF_BUTTON_LEFT’, ‘NDOF_BUTTON_RIGHT’, ‘NDOF_BUTTON_FRONT’, ‘NDOF_BUTTON_BACK’, ‘NDOF_BUTTON_ISO1’, ‘NDOF_BUTTON_ISO2’, ‘NDOF_BUTTON_ROLL_CW’, ‘NDOF_BUTTON_ROLL_CCW’, ‘NDOF_BUTTON_SPIN_CW’, ‘NDOF_BUTTON_SPIN_CCW’, ‘NDOF_BUTTON_TILT_CW’, ‘NDOF_BUTTON_TILT_CCW’, ‘NDOF_BUTTON_ROTATE’, ‘NDOF_BUTTON_PANZOOM’, ‘NDOF_BUTTON_DOMINANT’, ‘NDOF_BUTTON_PLUS’, ‘NDOF_BUTTON_MINUS’, ‘NDOF_BUTTON_ESC’, ‘NDOF_BUTTON_ALT’, ‘NDOF_BUTTON_SHIFT’, ‘NDOF_BUTTON_CTRL’, ‘NDOF_BUTTON_1’, ‘NDOF_BUTTON_2’, ‘NDOF_BUTTON_3’, ‘NDOF_BUTTON_4’, ‘NDOF_BUTTON_5’, ‘NDOF_BUTTON_6’, ‘NDOF_BUTTON_7’, ‘NDOF_BUTTON_8’, ‘NDOF_BUTTON_9’, ‘NDOF_BUTTON_10’, ‘NDOF_BUTTON_A’, ‘NDOF_BUTTON_B’, ‘NDOF_BUTTON_C’, ‘ACTIONZONE_AREA’, ‘ACTIONZONE_REGION’, ‘ACTIONZONE_FULLSCREEN’], default ‘T’

raster_storage

Set the storage mode used by the rasterizer

  • AUTO Auto Select, Choose the best supported mode.

  • VERTEX_ARRAY Vertex Arrays, Usually the best choice (good performance with display lists).

  • VERTEX_BUFFER_OBJECT Vertex Buffer Objects, Typically slower than vertex arrays with display lists, requires at least OpenGL 1.4.

Type

enum in [‘AUTO’, ‘VERTEX_ARRAY’, ‘VERTEX_BUFFER_OBJECT’], default ‘AUTO’

recast_data
Type

SceneGameRecastData, (readonly, never None)

resolution_x

Number of horizontal pixels in the screen

Type

int in [4, 10000], default 640

resolution_y

Number of vertical pixels in the screen

Type

int in [4, 10000], default 480

samples

The number of AA Samples to use for MSAA

Type

enum in [‘SAMPLES_0’, ‘SAMPLES_2’, ‘SAMPLES_4’, ‘SAMPLES_8’, ‘SAMPLES_16’], default ‘SAMPLES_0’

scene_hysteresis_percentage

Minimum distance change required to transition to the previous level of detail

Type

int in [0, 100], default 10

show_debug_properties

Show properties marked for debugging while the game runs

Type

boolean, default False

show_framerate_profile

Show framerate and profiling information while the game runs

Type

boolean, default False

show_fullscreen

Start player in a new fullscreen display

Type

boolean, default False

show_mouse

Start player with a visible mouse cursor

Type

boolean, default False

show_obstacle_simulation

Enable debug visualization for obstacle simulation

Type

boolean, default False

show_physics_visualization

Show a visualization of physics bounds and interactions

Type

boolean, default False

stereo
  • NONE None, Disable Stereo environments.

  • STEREO Stereo, Enable Stereo environment.

Type

enum in [‘NONE’, ‘STEREO’], default ‘NONE’

stereo_eye_separation

Set the distance between the eyes - the camera focal distance/30 should be fine

Type

float in [0.01, 5], default 0.1

stereo_mode

Stereographic techniques

Type

enum in [‘QUADBUFFERED’, ‘ABOVEBELOW’, ‘INTERLACED’, ‘ANAGLYPH’, ‘SIDEBYSIDE’, ‘VINTERLACE’, ‘3DTVTOPBOTTOM’], default ‘ANAGLYPH’

time_scale

Time scale to slow down or speed up animations and physics in game

Type

float in [0.001, 10000], default 1.0

use_animation_record

Record animation to F-Curves

Type

boolean, default False

use_auto_start

Automatically start game at load time

Type

boolean, default False

use_deprecation_warnings

Print warnings when using deprecated features in the python API

Type

boolean, default False

use_desktop

Use the current desktop resolution in fullscreen mode

Type

boolean, default False

use_frame_rate

Respect the frame rate from the Physics panel in the world properties rather than rendering as many frames as possible

Type

boolean, default False

use_glsl_color_management

Use color management for GLSL rendering

Type

boolean, default False

use_glsl_environment_lighting

Use environment lighting for GLSL rendering

Type

boolean, default False

use_glsl_extra_textures

Use extra textures like normal or specular maps for GLSL rendering

Type

boolean, default False

use_glsl_lights

Use lights for GLSL rendering

Type

boolean, default False

use_glsl_nodes

Use nodes for GLSL rendering

Type

boolean, default False

use_glsl_ramps

Use ramps for GLSL rendering

Type

boolean, default False

use_glsl_shaders

Use shaders for GLSL rendering

Type

boolean, default False

use_glsl_shadows

Use shadows for GLSL rendering

Type

boolean, default False

use_material_caching

Cache materials in the converter (this is faster, but can cause problems with older Singletexture and Multitexture games)

Type

boolean, default False

use_python_console

Create a python interpreter console in game

Type

boolean, default False

use_restrict_animation_updates

Restrict the number of animation updates to the animation FPS (this is better for performance, but can cause issues with smooth playback)

Type

boolean, default False

use_scene_hysteresis

Use LoD Hysteresis setting for the scene

Type

boolean, default False

use_undo

Undo bpy changes at game engine exit

Type

boolean, default False

use_viewport_render

Use Blender Render Loop to render the scene

Type

boolean, default False

vsync

Change vsync settings

  • OFF Off, Disable vsync.

  • ON On, Enable vsync.

  • ADAPTIVE Adaptive, Enable adaptive vsync (if supported).

Type

enum in [‘OFF’, ‘ON’, ‘ADAPTIVE’], default ‘ON’

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions

References