Apply Impulse Node

Apply Impulse

Applies a displacement force that has an origin (point) and a direction. To function properly, the object must have a physical property that enables displacement.

Game Physics > Physics Type: Dynamic, Rigid Body, Soft Body.

This node applies force at a specific point. In contrast, the Apply Force node applies force in entire object.

Parameters

Mode

Selected mode of operation to apply.

Local

If checked, object’s local axes will be used, else global axes are used.

Input

Condition

The condition for this node to start.

Object

Object that will be pushed away.

Vector

The value that will be applied to the impulse. todo

Direction

The direction in which impulse will be applied. todo

Output

Done

True if the node performed successfully, else False.