Standalone Player

The standalone player allows a Blender game to be run without having to load the Blender system. This allows games to be distributed to other users, without requiring them a detailed knowledge of Blender (and also without the possibility of unauthorized modification). Note that the Game Engine Save as Runtime is an add-on facility which must be pre-loaded before use.

The following procedure will give a standalone version of a working game.

  1. Edit > Preferences > Add-ons > Game Engine > Save As Game Engine Runtime enable the checkbox. (You can also Save User Settings, in which case the add-on will always be present whenever Blender is re-loaded).

  2. File ‣ Export ‣ Save As Game Engine Runtime (give appropriate directory/filename) confirm with Save as Game Engine Runtime.

The game can then be executed by running the appropriate .exe file. Note that all appropriate libraries are automatically loaded by the add-on.

If you are interested in licensing your game, read Licensing for a discussion of the issues involved.

Tip

Exporting… If the game is to be exported to other computers, make a new empty directory for the game runtime and all its ancillary libraries, etc. Then make sure the whole directory is transferred to the target computer.

Personalize The Game Icon

This is option is available for Windows only. You can personalize the icon using the option shown in the figure below.

../../_images/deploy-personalize_icon.png

Personalize game icon

Here is a small video tutorial showing all the process, from .ico creation to its use in an example game: