Character Physics

The character physics type is used for player-controlled characters, for which the other physics types often result unexpected results (bouncing off walls, sliding, etc.) and for which simple kinematics offer much more precision.


Step Height

The maximum height of steps the character can run over.

Jump Force

Upward velocity applied to character when jumping.

Fall Speed Max

Maximum speed at which the character will fall.

Max Jumps

Maximum number of jumps the character can make before it hits the ground.


Obstacle traversal (e.g. step climbing) is governed by (in order of importance):

  • The velocity of the character object

  • The shape and margin of the collision bounds (character and obstacle)

  • The Step Height parameter

  • The leading slope of the obstacle

Character fall speed is governed by (in order of importance):

  • The Fall Speed Max parameter

  • The Step Height parameter (more Step Height -> more fall speed)