The character physics type is used for player-controlled characters, for which the other physics types often result unexpected results (bouncing off walls, sliding, etc.) and for which simple kinematics offer much more precision.
- Step Height
The maximum height of steps the character can run over.
- Jump Force
Upward velocity applied to character when jumping.
- Fall Speed Max
Maximum speed at which the character will fall.
- Max Jumps
Maximum number of jumps the character can make before it hits the ground.
Obstacle traversal (e.g. step climbing) is governed by (in order of importance):
The velocity of the character object
The shape and margin of the collision bounds (character and obstacle)
The Step Height parameter
The leading slope of the obstacle
Character fall speed is governed by (in order of importance):
The Fall Speed Max parameter
The Step Height parameter (more Step Height -> more fall speed)