No Collision Physics¶
“No Collision” objects are completely unaffected by the simulation and do not affects other objects. They are useful as pure display objects, such as the child of a Custom Collision Hull (Collision Bounds).
For more documentation, see the general physics page.
The only option available on No Collision types is:
Does not display, the same as setting the object to unrendered (such as unchecking the camera icon in the Outliner).