Edit Object Actuator¶
See the Python reference of this logic brick in
The Edit Object Actuator allows the user to edit settings of objects in-game. In example edits the object’s mesh, adds objects, or destroys them. It can also change the mesh of an object.
- Edit Object
How the object is modified, each is described below.
Provides a menu of Dynamic Operations to set up dynamics options for object.
- Set Mass
Enables the user to set the mass of the current object for Physics.
- Disable Rigid Body
Disables the Rigid Body state of the object, it then behaves like a Dynamic object (no rotation).
- Enable Rigid Body
Enables the Rigid Body state of the object (enables rotation).
- Suspend Dynamics
Suspends the object dynamics (object velocity).
- Restore Dynamics
Resumes the object dynamics (object velocity).
- Suspend Physics
Suspends the object physics (disables object velocity and collision).
- Restore Physics
Resumes the object physics (enables object velocity and collision).
Makes the object “look at” another object, in 2D or 3D. The Y axis is considered the front of the object.
Object to follow.
Number of frames it will take to turn towards the target object.
- 3D Button (toggle).
Enable 2D (X, Y) or 3D (X, Y, Z) tracking.
- Up Axis
Selects the axis that should point up.
- Track Axis
Selects the axis that should point to the target object.
Replace mesh with another. Both the mesh and/or its physics can be replaced, together or independently.
Name of mesh to replace the current mesh.
- Gfx Button
Replace visible mesh.
- Phys Button
Replace physics mesh (not compound shapes).
Destroy the current object (note, debug properties will display error Zombie Object in console).
Adds an object at the center of the current object. The object that is added needs to be on another, hidden, layer.
The name of the object that is going to be added.
The time (in frames) the object stays alive before it disappears. Zero makes it stay forever.
- Linear Velocity
Linear Velocity, works like in the motion actuator but on the created object instead of the object itself. Useful for shooting objects, create them with an initial speed.
- Angular Velocity
Angular velocity, works like in the motion actuator but on the created object instead of the object itself.