Sensor Editing

../../../_images/logic-sensors-editing-column.png

Sensor Column with a typical sensor.

UPBGE sensors can be set up and edited in the left-hand column of the Logic Panel. This page describes the general column controls, and also those parameters which are common to all individual sensor types.

The image shows a typical sensor column with a single example sensor. At the top of this column, the column heading includes menus and buttons to control which of all the sensors in the current Game Logic are displayed.

Column Heading

../../../_images/logic-sensors-editing-column1.png

Sensor Column heading.

The column headings contain controls to set which sensors, and the level of detail given, in the sensor column. This is very useful for hiding unnecessary sensors so that the necessary ones are visible and easier to reach. Both these can be controlled individually.

Sensors

Show Objects

Expands all objects.

Hide Objects

Collapses all objects to just a bar with their name.

Show Sensors

Expands all sensors.

Hide Sensors

Collapses all sensors to bars with their names.

It is also possible to filter which sensors are viewed using the four heading buttons:

Sel

Shows all sensors for selected objects.

Act

Shows only sensors belonging to the active object.

Link

Shows sensors which have a link to a controller.

State

Only sensors connected to a controller with active states are shown.

Object Heading

../../../_images/logic-sensors-editing-column2.png

Sensor Object Heading.

In the column list, sensors are grouped by object. By default, sensors for every selected object appear in the list, but this may be modified by the column heading filters.

At the head of each displayed object sensor list, two entries appear:

Name

The name of the object.

Add Sensor

When clicked, a menu appears with the available sensor types. Selecting an entry adds a new sensor to the object. See Sensors for a list of available sensor types.