Getting StartedΒΆ
This tutorial aims to show the basic concepts of UPBGE, from the game loop behavior to the most common operations used in game development. This will give you important notions on how UPBGE works and how are its procedures.
Keep in mind that the focus of this tutorial are UPBGE and its game engine behavior, although basic Blender navigation (like selection, shortcuts, etc) and panels will be explained.
- 3D Basic Concepts
- Game Basic Concepts
- Blender/UPBGE Basics
- Blender/UPBGE
- Main Menu
- 3D Viewport
- Outliner
- Properties Editor
- Timeline
- Workspace Customization
- More on the 3D View
- Viewport Shading Modes
- Editing Modes
- Keyboard and Mouse
- Search
- Blender/UPBGE Philosophy
- Interface
- Keyboard
- Mouse
- Context
- Datablocks
- Parenting and Grouping
- Backward Compatibility
- Onward