ShaderNodeAttribute(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeAttribute(ShaderNode)
 - attribute_name
 - Type
 string, default “”, (never None)
- attribute_type
 General type of the attribute
GEOMETRYGeometry – The attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volume.OBJECTObject – The attribute is associated with the object or mesh data-block itself, and its value is uniform.INSTANCERInstancer – The attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn’t found, or the object is not instanced.
- Type
 enum in [‘GEOMETRY’, ‘OBJECT’, ‘INSTANCER’], default ‘GEOMETRY’
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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