ShaderNodeNormalMap(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeNormalMap(ShaderNode)
 - space
 Space of the input normal
TANGENTTangent Space – Tangent space normal mapping.OBJECTObject Space – Object space normal mapping.WORLDWorld Space – World space normal mapping.BLENDER_OBJECTBlender Object Space – Object space normal mapping, compatible with Blender render baking.BLENDER_WORLDBlender World Space – World space normal mapping, compatible with Blender render baking.
- Type
 enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’, ‘BLENDER_OBJECT’, ‘BLENDER_WORLD’], default ‘TANGENT’
- uv_map
 UV Map for tangent space maps
- Type
 string, default “”, (never None)
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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