ShaderNodeOutputLight(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeOutputLight(ShaderNode)
 - is_active_output
 True if this node is used as the active output
- Type
 boolean, default False
- target
 Which renderer and viewport shading types to use the shaders for
ALLAll – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEEEevee – Use shaders for Eevee renderer.CYCLESCycles – Use shaders for Cycles renderer.
- Type
 enum in [‘ALL’, ‘EEVEE’, ‘CYCLES’], default ‘ALL’
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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