ShaderNodeScript(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeScript(ShaderNode)
 - bytecode
 Compile bytecode for shader script node
- Type
 string, default “”, (never None)
- bytecode_hash
 Hash of compile bytecode, for quick equality checking
- Type
 string, default “”, (never None)
- filepath
 Shader script path
- Type
 string, default “”, (never None)
- mode
 INTERNALInternal – Use internal text data-block.EXTERNALExternal – Use external .osl or .oso file.
- Type
 enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’
- use_auto_update
 Automatically update the shader when the .osl file changes (external scripts only)
- Type
 boolean, default False
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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