ShaderNodeSubsurfaceScattering(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)
 - falloff
 Method for rendering subsurface scattering
BURLEYChristensen-Burley – Approximation to physically based volume scattering.RANDOM_WALK_FIXED_RADIUSRandom Walk (Fixed Radius) – Volumetric approximation to physically based volume scattering, using the scattering radius as specified.RANDOM_WALKRandom Walk – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures.
- Type
 enum in [‘BURLEY’, ‘RANDOM_WALK_FIXED_RADIUS’, ‘RANDOM_WALK’], default ‘BURLEY’
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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