ShaderNodeTree(NodeTree)
base classes — bpy_struct, ID, NodeTree
- class bpy.types.ShaderNodeTree(NodeTree)
 Node tree consisting of linked nodes used for materials (and other shading data-blocks)
- get_output_node(target)
 Return active shader output node for the specified target
- Parameters
 target (enum in ['ALL', 'EEVEE', 'CYCLES']) –
Target
ALLAll – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEEEevee – Use shaders for Eevee renderer.CYCLESCycles – Use shaders for Cycles renderer.
- Returns
 Node
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions