UPBGE 0.3 + Blender 3.1.0 Alpha Python API Logo
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Documentation

  • Quickstart: New to Blender or scripting and want to get your feet wet?
  • API Overview: A more complete explanation of Python integration
  • API Reference Usage: examples of how to use the API reference docs
  • Best Practice: Conventions to follow for writing good scripts
  • Tips and Tricks: Hints to help you while writing scripts for Blender
  • Gotcha's: Some of the problems you may encounter when writing scripts
  • Change Log: List of changes since last Blender release

Application Modules

  • Context Access (bpy.context)
  • Data Access (bpy.data)
  • Message Bus (bpy.msgbus)
  • Operators (bpy.ops)
  • Types (bpy.types)
  • Utilities (bpy.utils)
  • Path Utilities (bpy.path)
  • Application Data (bpy.app)
  • Property Definitions (bpy.props)

Game Engine Modules

  • Game Types (bge.types)
  • Game Logic (bge.logic)
  • Rasterizer (bge.render)
  • Video Texture (bge.texture)
  • FFmpeg Video and Image Status
  • Image Blending Modes
  • Game Keys (bge.events)
  • Physics Constraints (bge.constraints)
  • Application Data (bge.app)

Standalone Modules

  • Audio System (aud)
  • OpenGL Wrapper (bgl)
  • Additional Math Functions (bl_math)
  • Font Drawing (blf)
  • BMesh Module (bmesh)
  • Extra Utilities (bpy_extras)
  • Freestyle Module (freestyle)
  • GPU Module (gpu)
  • GPU Utilities (gpu_extras)
  • ID Property Access (idprop.types)
  • Image Buffer (imbuf)
  • Math Types & Utilities (mathutils)
UPBGE 0.3 + Blender 3.1.0 Alpha Python API
  • »
  • Index

Index – J

  • jitter (bpy.types.Brush attribute)
  • jitter_absolute (bpy.types.Brush attribute)
  • jitter_factor (bpy.types.ParticleSettings attribute)
  • jitter_unit (bpy.types.Brush attribute)
  • JKEY (in module bge.events)
  • join() (aud.Sound class method)
    • (in module bpy.ops.node)
    • (in module bpy.ops.object)
    • (in module bpy.ops.palette)
  • join_shapes() (in module bpy.ops.object)
  • join_tracks() (in module bpy.ops.clip)
  • join_triangles() (in module bmesh.ops)
  • join_uvs() (in module bpy.ops.object)
  • joint_bindings (bpy.types.SplineIKConstraint attribute)
  • joint_rotation (bge.types.BL_ArmatureChannel attribute)
  • joy_duration (bpy.types.VibrationActuator attribute)
  • joy_index (bpy.types.VibrationActuator attribute)
  • joy_strength_left (bpy.types.VibrationActuator attribute)
  • joy_strength_right (bpy.types.VibrationActuator attribute)
  • joyindex (bge.types.SCA_VibrationActuator attribute)
  • joystick_index (bpy.types.JoystickSensor attribute)
  • joysticks (in module bge.logic)
  • JoystickSensor (class in bpy.types)
  • jump() (bge.types.KX_CharacterWrapper method)
    • (in module bpy.ops.text)
  • jump_height (bpy.types.WalkNavigation attribute)
  • jump_max (bpy.types.GameObjectSettings attribute)
  • jump_speed (bpy.types.GameObjectSettings attribute)
  • jump_to_target_button() (in module bpy.ops.ui)
  • jumpCount (bge.types.KX_CharacterWrapper attribute)
  • jumpSpeed (bge.types.KX_CharacterWrapper attribute)

© Copyright Blender Foundation. Last updated on 12/04/2021.