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Manual

  • Introduction
  • Tutorials
  • Editors
  • Logic Bricks
  • Logic Nodes
  • Python Scripting
  • Python Components
  • Physics
  • Datablocks
  • Deployment
  • Tools
  • About
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UPBGE Manual

Welcome to UPBGE’s Documentation! Here you will find definitions of the available tools and features in UPBGE, step-by-step tutorials to certain tasks and a lot examples for game logic programming with detailed information.

Visit the UPBGE’s website or contribute to this manual.

Also, if you want to read the whole manual offline you can download from this link.

Manual

  • Introduction
    • Briefing
    • A Deeper Look
    • Compatibility Notes
  • Tutorials
    • Getting Started
    • Introducing Logic Bricks
    • Introducing Logic Nodes
    • Introducing Python
    • Introducing Python Components
  • Editors
    • Properties Editor
    • Logic Bricks Editor
    • Text Editor
  • Logic Bricks
    • Introduction
    • Sensors
    • Controllers
    • Actuators
    • Properties
    • States
  • Logic Nodes
    • Introduction
    • Category 1
    • Category 2
  • Python Scripting
    • Introduction to Scripting
    • Python and the Game Engine
  • Python Components
    • Introduction
    • Getting Started
  • Physics
    • Introduction
  • Datablocks
    • Armature
    • Camera
    • Collection
    • Empty
    • Light
    • Mesh
    • Object
    • Text
    • Image
    • Library
    • Sound
    • Action
    • Material
    • Scene
    • Texture
    • World
  • Deployment
    • Licensing of Games
    • Performance Considerations
    • Standalone Player
    • Release Procedure
  • Tools
    • API Stubs
  • About
    • Introduction to the UPBGE Manual
    • License
    • What’s New
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