Play Animation Node

Play Animation

Inputs

Condition

If connected, required condition must be present for node to act.

Object / Armature

Which object will receive animation.

Action

Which action will be played.

Start

Start of animation. todo

End

End of animation. todo

Layer

Animation layer. todo

Play

Play mode to be used for animation.

Layer Weight

todo

Speed

Playing speed of animation.

Blending

Blending strength. todo

Blend Mode

todo

Outputs

Started

True if animation started.

Running

True if animation is running.

On Finish

What to do when animation ends.

Current Frame

Integer of the current frame of animation.