Set Node Value
Inputs
- Condition
If connected, condition must be fulfilled for node to activate.
- Node Tree
Group node to use.
- Node Name
String representation of node name.
- Internal
The internal socket is for modifying attributes that aren’t stored directly on the node but in another container (i.e. ShaderNodeTexImage.image_user.offset > image_user would be the internal entry).
- Attribute
todo
- Value
Type and value to set.
Outputs
- Done
True if node performed successfully, else False.