Set Node Value Node

Set Node Value

Inputs

Condition

If connected, condition must be fulfilled for node to activate.

Node Tree

Group node to use.

Node Name

String representation of node name.

Internal

The internal socket is for modifying attributes that aren’t stored directly on the node but in another container (i.e. ShaderNodeTexImage.image_user.offset > image_user would be the internal entry).

Attribute

todo

Value

Type and value to set.

Outputs

Done

True if node performed successfully, else False.