Add Constraint Node

Add Constraint

This node will create a new physics constraint on the selected object.

Parameters

Constraint Type

Selected constraint type to add.

Inputs

Condition

If connected, condition must be fulfilled for node to activate.

Object

Which object to apply the constraint to.

Target

Which object to use as target for the constraint (may not be the same as Object socket).

Name

Unique name for this constraint for later access.

Use World Space

Calculate the pivot in world space instead of local.

Pivot

Pivot for physics calculations.

Linked Collision

If enabled, object will collide with target.

Outputs

Done

True if node performed successfully, else False.