Add Constraint
This node will create a new physics constraint on the selected object.
Parameters
- Constraint Type
Selected constraint type to add.
Inputs
- Condition
If connected, condition must be fulfilled for node to activate.
- Object
Which object to apply the constraint to.
- Target
Which object to use as target for the constraint (may not be the same as Object socket).
- Name
Unique name for this constraint for later access.
- Use World Space
Calculate the pivot in world space instead of local.
- Pivot
Pivot for physics calculations.
- Linked Collision
If enabled, object will collide with target.
Outputs
- Done
True if node performed successfully, else False.