Timer
Wait a certain time between the reception of True and the output of True.
Inputs
- Set Timer
Condition required for timer to be set.
- Seconds
Seconds needed to pass until timer activates.
Outputs
- When Elapsed
Condition/node to execute when timer has elapsed.
Note
Timer node is tied to the CPU clock, not to game FPS.
Important
Timer will only handle one input at a time and will not stack them, unlike the Delay node. For example, if you connect a Keyboard key node to a Timer set to 5 seconds and press the key a first time and then 2 seconds later you press the key again, Timer will only output True 5 seconds after the first key press and not another one time True at 7 seconds, unlike Delay.