Timer Node

Timer

Wait a certain time between the reception of True and the output of True.

Inputs

Set Timer

Condition required for timer to be set.

Seconds

Seconds needed to pass until timer activates.

Outputs

When Elapsed

Condition/node to execute when timer has elapsed.

Note

Timer node is tied to the CPU clock, not to game FPS.

Important

Timer will only handle one input at a time and will not stack them, unlike the Delay node. For example, if you connect a Keyboard key node to a Timer set to 5 seconds and press the key a first time and then 2 seconds later you press the key again, Timer will only output True 5 seconds after the first key press and not another one time True at 7 seconds, unlike Delay.