ShaderNodeVectorRotate(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeVectorRotate(ShaderNode)
 - invert
 Invert angle
- Type
 boolean, default False
- rotation_type
 Type of rotation
AXIS_ANGLEAxis Angle – Rotate a point using axis angle.X_AXISX Axis – Rotate a point using X axis.Y_AXISY Axis – Rotate a point using Y axis.Z_AXISZ Axis – Rotate a point using Z axis.EULER_XYZEuler – Rotate a point using XYZ order.
- Type
 enum in [‘AXIS_ANGLE’, ‘X_AXIS’, ‘Y_AXIS’, ‘Z_AXIS’, ‘EULER_XYZ’], default ‘AXIS_ANGLE’
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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