ShaderNodeVectorTransform(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeVectorTransform(ShaderNode)
 - convert_from
 Space to convert from
- Type
 enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
- convert_to
 Space to convert to
- Type
 enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
- vector_type
 POINTPoint – Transform a point.VECTORVector – Transform a direction vector.NORMALNormal – Transform a normal vector with unit length.
- Type
 enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’
- classmethod is_registered_node_type()
 True if a registered node type
- Returns
 Result
- Return type
 boolean
- classmethod input_template(index)
 Input socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod output_template(index)
 Output socket template
- Parameters
 index (int in [0, inf]) – Index
- Returns
 result
- Return type
 
- classmethod bl_rna_get_subclass(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The RNA type or default when not found.
- Return type
 bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)
 - Parameters
 id (string) – The RNA type identifier.
- Returns
 The class or default when not found.
- Return type
 type
Inherited Properties
Inherited Functions
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