Apply Movement Node

Apply Movement

Moves the object a certain vector-defined distance. Does not apply acceleration.

The object is still subject to other forces while the motion is being applied, such as acceleration due to the force of gravity.

The node can be applied to some types of physical properties, i.e. Game Physics.

Parameters

Mode

Selected mode of operation.

Local

If checked, local coordinates will be used.

Input

Condition

The condition for this node to start.

Object

Object that will be moved.

Vector

The amount of displacement that will be applied to the object.

Output

Done

True if the node performed successfully else False.