Camera Ray
Cast a ray from the camera in the direction of coordinates on the screen.
Inputs
- Condition
Which condition will be used for node to activate.
- Aim
Screen coordinates at which to cast the ray.
- Property
Which property to use.
- X-Ray
Ignore objects that don’t have the given property.
- Distance
Maximum reach of the ray.
- Mask
Bitmask to use.
Outputs
- Has Result
True if the ray has hit a target, else False
- Picked Object
The object the ray has hit, or None
- Picked Point
The world point the ray has hit, or None
- Picked Normal
The normal of the face the ray has hit, or None