Rasterizer (bge.render)¶
Intro¶
Example of using a bge.types.SCA_MouseSensor
,
and two bge.types.SCA_ObjectActuator
to implement MouseLook:
Note
This can also be achieved with the bge.types.SCA_MouseActuator
.
# To use a mouse movement sensor "Mouse" and a
# motion actuator to mouse look:
import bge
# scale sets the speed of motion
scale = 1.0, 0.5
co = bge.logic.getCurrentController()
obj = co.owner
mouse = co.sensors["Mouse"]
lmotion = co.actuators["LMove"]
wmotion = co.actuators["WMove"]
# Transform the mouse coordinates to see how far the mouse has moved.
def mousePos():
x = (bge.render.getWindowWidth() / 2 - mouse.position[0]) * scale[0]
y = (bge.render.getWindowHeight() / 2 - mouse.position[1]) * scale[1]
return (x, y)
pos = mousePos()
# Set the amount of motion: X is applied in world coordinates...
wmotion.useLocalTorque = False
wmotion.torque = ((0.0, 0.0, pos[0]))
# ...Y is applied in local coordinates
lmotion.useLocalTorque = True
lmotion.torque = ((-pos[1], 0.0, 0.0))
# Activate both actuators
co.activate(lmotion)
co.activate(wmotion)
# Centre the mouse
bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
Constants¶
- bge.render.KX_TEXFACE_MATERIAL¶
Deprecated since version 0.2.2.
- Type:
integer
- bge.render.KX_BLENDER_MULTITEX_MATERIAL¶
Deprecated since version 0.2.2.
- Type:
integer
- bge.render.KX_BLENDER_GLSL_MATERIAL¶
Deprecated since version 0.2.2.
- Type:
integer
- bge.render.VSYNC_OFF¶
Disables vsync
- Type:
integer
- bge.render.VSYNC_ON¶
Enables vsync
- Type:
integer
- bge.render.VSYNC_ADAPTIVE¶
Enables adaptive vsync if supported. Adaptive vsync enables vsync if the framerate is above the monitors refresh rate. Otherwise, vsync is disabled if the framerate is too low.
- Type:
integer
- bge.render.LEFT_EYE¶
Deprecated since version 0.3.0.
Left eye being used during stereoscopic rendering.
- Type:
integer
- bge.render.RIGHT_EYE¶
Deprecated since version 0.3.0.
Right eye being used during stereoscopic rendering.
- Type:
integer
- bge.render.RAS_MIPMAP_NONE¶
Deprecated since version 0.3.0.
Disables Mipmap filtering.
- Type:
integer
- bge.render.RAS_MIPMAP_NEAREST¶
Deprecated since version 0.3.0.
Applies mipmap filtering with nearest neighbour interpolation.
- Type:
integer
- bge.render.RAS_MIPMAP_LINEAR¶
Deprecated since version 0.3.0.
Applies mipmap filtering with nearest linear interpolation.
- Type:
integer
Functions¶
- bge.render.getWindowWidth()¶
Gets the width of the window (in pixels)
- Return type:
integer
- bge.render.getWindowHeight()¶
Gets the height of the window (in pixels)
- Return type:
integer
- bge.render.setWindowSize(width, height)¶
Set the width and height of the window (in pixels). This also works for fullscreen applications.
Note
Only works in the standalone player, not the Blender-embedded player.
- Parameters:
width (integer) – width in pixels
height (integer) – height in pixels
- bge.render.setFullScreen(enable)¶
Set whether or not the window should be fullscreen.
Note
Only works in the standalone player, not the Blender-embedded player.
- Parameters:
enable (bool) –
True
to set full screen,False
to set windowed.
- bge.render.getFullScreen()¶
Returns whether or not the window is fullscreen.
Note
Only works in the standalone player, not the Blender-embedded player; there it always returns False.
- Return type:
bool
- bge.render.getDisplayDimensions()¶
Get the display dimensions, in pixels, of the display (e.g., the monitor). Can return the size of the entire view, so the combination of all monitors; for example,
(3840, 1080)
for two side-by-side 1080p monitors.- Return type:
tuple (width, height)
- bge.render.makeScreenshot(filename)¶
Writes an image file with the displayed image at the frame end.
The image is written to ‘filename’. The path may be absolute (eg.
/home/foo/image
) or relative when started with//
(eg.//image
). Note that absolute paths are not portable between platforms. If the filename contains a#
, it will be replaced by an incremental index so that screenshots can be taken multiple times without overwriting the previous ones (eg.image-#
).Settings for the image are taken from the render settings (file format and respective settings, gamma and colospace conversion, etc). The image resolution matches the framebuffer, meaning, the window size and aspect ratio. When running from the standalone player, instead of the embedded player, only PNG files are supported. Additional color conversions are also not supported.
- Parameters:
filename (string) – path and name of the file to write
- bge.render.enableVisibility(visible)¶
Deprecated since version 0.0.1: Doesn’t do anything.
- bge.render.showMouse(visible)¶
Enables or disables the operating system mouse cursor.
- Parameters:
visible (boolean)
- bge.render.setMousePosition(x, y)¶
Sets the mouse cursor position.
- Parameters:
x (integer) – X-coordinate in screen pixel coordinates.
y (integer) – Y-coordinate in screen pixel coordinates.
- bge.render.setBackgroundColor(rgba)¶
Deprecated since version 0.2.2: Use
bge.texture.ImageRender.horizon
orbge.texture.ImageRender.zenith
instead.
- bge.render.setEyeSeparation(eyesep)¶
Deprecated since version 0.3.0.
Sets the eye separation for stereo mode. Usually Focal Length/30 provides a comfortable value.
- Parameters:
eyesep (float) – The distance between the left and right eye.
- bge.render.getEyeSeparation()¶
Deprecated since version 0.3.0.
Gets the current eye separation for stereo mode.
- Return type:
float
- bge.render.setFocalLength(focallength)¶
Deprecated since version 0.3.0.
Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
- Parameters:
focallength (float) – The focal length.
- bge.render.getFocalLength()¶
Deprecated since version 0.3.0.
Gets the current focal length for stereo mode.
- Return type:
float
- bge.render.getStereoEye()¶
Deprecated since version 0.3.0.
Gets the current stereoscopy eye being rendered. This function is mainly used in a
bge.types.KX_Scene.pre_draw
callback function to customize the camera projection matrices for each stereoscopic eye.
- bge.render.setMaterialMode(mode)¶
Deprecated since version 0.2.2.
- bge.render.getMaterialMode(mode)¶
Deprecated since version 0.2.2.
- bge.render.setGLSLMaterialSetting(setting, enable)¶
Deprecated since version 0.3.0.
- bge.render.getGLSLMaterialSetting(setting)¶
Deprecated since version 0.3.0.
- bge.render.setAnisotropicFiltering(level)¶
Deprecated since version 0.3.0.
Set the anisotropic filtering level for textures.
- Parameters:
level (integer (must be one of 1, 2, 4, 8, 16)) – The new anisotropic filtering level to use
Note
Changing this value can cause all textures to be recreated, which can be slow.
- bge.render.getAnisotropicFiltering()¶
Deprecated since version 0.3.0.
Get the anisotropic filtering level used for textures.
- Return type:
integer (one of 1, 2, 4, 8, 16)
- bge.render.setMipmapping(value)¶
Deprecated since version 0.3.0.
Change how to use mipmapping.
- Parameters:
value (integer) – One of
RAS_MIPMAP_NONE
,RAS_MIPMAP_NEAREST
,RAS_MIPMAP_LINEAR
Note
Changing this value can cause all textures to be recreated, which can be slow.
- bge.render.getMipmapping()¶
Deprecated since version 0.3.0.
Get the current mipmapping setting.
- Returns:
One of
RAS_MIPMAP_NONE
,RAS_MIPMAP_NEAREST
,RAS_MIPMAP_LINEAR
- Return type:
integer
- bge.render.drawLine(fromVec, toVec, color)¶
Draw a line in the 3D scene.
- Parameters:
fromVec (list [x, y, z]) – the origin of the line
toVec (list [x, y, z]) – the end of the line
color (list [r, g, b, a]) – the color of the line
- bge.render.enableMotionBlur(factor)¶
Deprecated since version 0.3.0.
Enable the motion blur effect.
- Parameters:
factor (float [0.0 - 1.0]) – the amount of motion blur to display.
- bge.render.disableMotionBlur()¶
Deprecated since version 0.3.0.
Disable the motion blur effect.
- bge.render.showFramerate(enable)¶
Show or hide the framerate.
- Parameters:
enable (boolean)
- bge.render.showProfile(enable)¶
Show or hide the profile.
- Parameters:
enable (boolean)
- bge.render.showProperties(enable)¶
Show or hide the debug properties.
- Parameters:
enable (boolean)
- bge.render.autoDebugList(enable)¶
Enable or disable auto adding debug properties to the debug list.
- Parameters:
enable (boolean)
- bge.render.clearDebugList()¶
Clears the debug property list.
- bge.render.setVsync(value)¶
Set the vsync value
- Parameters:
value (integer) – One of
VSYNC_OFF
,VSYNC_ON
,VSYNC_ADAPTIVE
- bge.render.getVsync()¶
Get the current vsync value
- Returns:
One of
VSYNC_OFF
,VSYNC_ON
,VSYNC_ADAPTIVE
- Return type:
integer