Follow Path Node

Follow Path

Select an object to move through the points of a Nurbs Curve. Only works in conjunction with Get Curve Points. Use on NPCs that need to walk around.

Input

Condition

The condition for this node to start.

Moving Object

Object that will be moved.

Rotating Object

Object that will rotate when changing direction.

Path Points

Use in combination with Get Curve Points node.

Loop

Selected: after arriving at the position of the last curve point, the object will return to the start of the displacement.

Unselected: The object will end the displacement at the last curve point.

Continue

todo

Optional Navmesh

If there is a boundary in the area where the object travels, select the Navigation Mesh.

Move as Dynamic

Dynamic objects give and receive collisions, so other objects can dynamically affect the trajectory of the Moving Object. See Dynamic for more info.

Lin Speed

Linear speed of the object, basically the travelling speed.

Reach Threshold

Distance to the target it needs to count as arrived.

Look At

If selected, the front of the object will observe the direction of displacement.

Rot Speed

Speed at which the object will move sideways when making a change of direction.

Rot Axis

When the object makes a change of direction, on which axis will rotate.

Front

Which axis is the front of the object.

Output

Done

True if the node performed successfully, else False.