Action Actuator¶
See also
See the Python reference of this logic brick in BL_ActionActuator
.
The Action Actuator controls animation actions, and sets the playback method. It is only visible when an armature is selected, because the actions are stored in the armature.

Action Actuator.¶
Properties¶
- Action Playback Type
- Play
Play F-Curve once from start to end when a
TRUE
pulse is received.- Ping Pong
Play F-Curve once from start to end when a
TRUE
pulse is received. When the end is reached play F-Curve once from end to start when aTRUE
pulse is received.- Flipper
Play F-Curve once from start to end when a
TRUE
pulse is received. (Plays backwards when aFALSE
pulse is received).- Loop End
Play F-Curve continuously from end to start when a
TRUE
pulse is received.- Loop Start
Play F-Curve continuously from start to end when a
TRUE
pulse is received.- Property
Uses a property to define what frame is displayed.
- Action
Select the action to use.
- Continue
Restore last frame when switching on/off, otherwise play from the start each time.
- Start Frame
Set the start frame of the action.
- End Frame
Set the end frame of the action.
- Child Button
Update action on all children objects as well.
- Blending
Number of frames of motion blending.
- Priority
Execution priority – lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack.
- Frame Property
Assign the action’s current frame number to this property.
- Property
Use this property to define the Action position. Only for Property playback type.
- Layer
The animation layer to play the action on.
- Layer Weight
How much of the previous layer to blend into this one.