Action Actuator¶
See also
See the Python reference of this logic brick in BL_ActionActuator
.
The Action Actuator controls animation actions, and sets the playback method. It is only visible when an armature is selected, because the actions are stored in the armature.
Properties¶
- Action Playback Type
- Play
Play F-Curve once from start to end when a
TRUE
pulse is received.- Ping Pong
Play F-Curve once from start to end when a
TRUE
pulse is received. When the end is reached play F-Curve once from end to start when aTRUE
pulse is received.- Flipper
Play F-Curve once from start to end when a
TRUE
pulse is received. (Plays backwards when aFALSE
pulse is received).- Loop End
Play F-Curve continuously from end to start when a
TRUE
pulse is received.- Loop Start
Play F-Curve continuously from start to end when a
TRUE
pulse is received.- Property
Uses a property to define what frame is displayed.
- Action
Select the action to use.
- Continue
Restore last frame when switching on/off, otherwise play from the start each time.
- Start Frame
Set the start frame of the action.
- End Frame
Set the end frame of the action.
- Child Button
Update action on all children objects as well.
- Blending
Number of frames of motion blending.
- Priority
Execution priority – lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack.
- Frame Property
Assign the action’s current frame number to this property.
- Property
Use this property to define the Action position. Only for Property playback type.
- Layer
The animation layer to play the action on.
- Layer Weight
How much of the previous layer to blend into this one.