Constraints Actuator¶
See also
See the Python reference of this logic brick in KX_ConstraintActuator.
The Constraints Actuator adds a constraint to the location or orientation of an object. This is useful for controlling the physics of the object in-game.
Properties¶
- Constraint Mode
 Constraint type to use. Each is described below.
Force Field Constraint¶
Create a force field buffer zone along one axis of the object.
Force Field Constraint.¶
- Damping
 Damping factor of the Fh spring force.
- Distance
 Height of Fh area.
- Rot Fh
 Make game object axis parallel to the normal of trigger object.
- Direction
 Axis in which to create force field (can be + or -, or None).
- Force
 Force value to be used.
- N
 When on, use a horizontal spring force on slopes.
- M/P
 Trigger on another Object will be either Material (M) or Property (P).
- Property
 Property/Material that triggers the Force Field constraint (blank for all Properties/Materials).
- Per
 Persistence button When on, force field constraint always looks at Property/Material; when off, turns itself off if it cannot find the Property/Material.
- Time
 Number of frames for which constraint remains active.
- RotDamp
 Damping factor for rotation.
Orientation Constraint¶
Constrain the specified axis in the Game to a specified direction in the World axis.
Orientation Constraint.¶
- Direction
 Game axis to be modified (X, Y, Z or none).
- Damping
 Delay (frames) of the constraint response.
- Time
 Time (frames) for the constraint to remain active.
- Reference Direction
 Reference direction (global coordinates) for the specified game axis.
- Min Angle
 Minimum angle for the axis modification.
- Max Angle
 Maximum angle for the axis modification.
Distance Constraint¶
Maintain the distance the Game Object has to be from a surface.
Distance Constraint.¶
- Direction
 Axis Direction (X, Y, Z, -X, -Y, -Z, or None).
- L
 If on, use local axis (otherwise use World axis).
- N
 If on, orient the Game Object axis with the mesh normal.
- Range
 Maximum length of ray used to check for Material/Property on another game object.
- Force Distance
 Distance to be maintained between object and the Material/Property that triggers the Distance Constraint.
- Damping
 Delay (frames) of the constraint response.
- M/P
 Trigger on another Object will be either Material (M) or Property (P).
- Property
 Property/Material that triggers the Force Field constraint (blank for all Properties/Materials).
- Per
 Persistence button: When on, force field constraint always looks at Property/Material; when off, turns itself off if it cannot find the Property/Material.
- Time
 Number of frames for which constraint remains active.
- Rotation Damping
 Damping factor for rotation.
Location Constraint¶
Limit the position of the Game Object within one World Axis direction. To limit movement within an area or volume, use two or three constraints.
Location Constraint.¶
- Limit
 Axis in which to apply limits (LocX, LocY, LocZ or none).
- Min
 Minimum limit in specified axis (Blender Units).
- Max
 Maximum limit in specified axis (Blender Units).
- Damping
 Delay (frames) of the constraint.