Message Actuator

See also

See the Python reference of this logic brick in KX_NetworkMessageActuator.

The Message Actuator allows the user to send data across a scene, and between scenes themselves, which can be received by other objects to activate them.

../../../../_images/logic-actuators-types-message-node.png

Message actuator.

Properties

To

Object to broadcast to. Leave blank if broadcast to all (or sending to another scene).

Subject

Subject of message. Useful if sending certain types of message, such as “end-game”, to a message sensor listening for “end game” and Quit Game actuator.

Body

Body of message sent (only read by Python).

Text

User-specified text in body.

Property

User-specified property.

Tip

You can use the Message Actuator to send data, such as scores to other objects, or even across scenes! (alternatively use bge.logic.globalDict).

Example