Message Actuator¶
See also
See the Python reference of this logic brick in KX_NetworkMessageActuator
.
The Message Actuator allows the user to send data across a scene, and between scenes themselves, which can be received by other objects to activate them.
Properties¶
- To
Object to broadcast to. Leave blank if broadcast to all (or sending to another scene).
- Subject
Subject of message. Useful if sending certain types of message, such as “end-game”, to a message sensor listening for “end game”
and
Quit Game actuator.- Body
Body of message sent (only read by Python).
- Text
User-specified text in body.
- Property
User-specified property.
Tip
You can use the Message Actuator to send data, such as scores to other objects,
or even across scenes! (alternatively use bge.logic.globalDict
).