Game Actuator¶
See also
See the Python reference of this logic brick in KX_GameActuator
.
The Game Actuator handles the entire game and this way allows the user to perform game-specific functions, such as restart, quit, and load.

Game actuator.¶
Properties¶
- Game
- Load
bge.logic.globalDict
Load
bge.logic.globalDict
from.bgeconf
.- Save
bge.logic.globalDict
Save
bge.logic.globalDict
to.bgeconf
.- Quit Game
Once the actuator is activated, the blenderplayer exits the runtime.
- Restart Game
Once the actuator is activated, the blenderplayer restarts the game (reloads from file).
- Start Game From File
Once the actuator is activated, the blenderplayer starts the blend-file from the path specified.
- File
Path to the blend-file to load.
- Load
Note
If you use the keyboard sensor as a hook for Esc,
in the event that the quit game actuator fails, such as an error in a Python file,
the game will be unable to close. Data may be recovered from quit.blend