GPU Shader Utilities (gpu.shader)
This module provides access to GPUShader internal functions.
Built-in shaders
All built-in shaders have the mat4 ModelViewProjectionMatrix
uniform.
Its value must be modified using the gpu.matrix
module.
FLAT_COLOR
- Attributes:
vec3 pos, vec4 color
- Uniforms:
none
IMAGE
- Attributes:
vec3 pos, vec2 texCoord
- Uniforms:
sampler2D image
IMAGE_COLOR
- Attributes:
vec3 pos, vec2 texCoord
- Uniforms:
sampler2D image, vec4 color
SMOOTH_COLOR
- Attributes:
vec3 pos, vec4 color
- Uniforms:
none
UNIFORM_COLOR
- Attributes:
vec3 pos
- Uniforms:
vec4 color
POLYLINE_FLAT_COLOR
- Attributes:
vec3 pos, vec4 color
- Uniforms:
vec2 viewportSize, float lineWidth
POLYLINE_SMOOTH_COLOR
- Attributes:
vec3 pos, vec4 color
- Uniforms:
vec2 viewportSize, float lineWidth
POLYLINE_UNIFORM_COLOR
- Attributes:
vec3 pos
- Uniforms:
vec2 viewportSize, float lineWidth
- gpu.shader.create_from_info(shader_info)
Create shader from a GPUShaderCreateInfo.
- Parameters:
shader_info (
bpy.types.GPUShaderCreateInfo
) – GPUShaderCreateInfo- Returns:
Shader object corresponding to the given name.
- Return type:
bpy.types.GPUShader
- gpu.shader.from_builtin(shader_name, config='DEFAULT')
Shaders that are embedded in the blender internal code (see Built-in shaders). They all read the uniform
mat4 ModelViewProjectionMatrix
, which can be edited by thegpu.matrix
module.You can also choose a shader configuration that uses clip_planes by setting the
CLIPPED
value to the config parameter. Note that in this case you also need to manually set the value ofmat4 ModelMatrix
.- Parameters:
shader_name (str) – One of the builtin shader names.
config (str) –
One of these types of shader configuration:
DEFAULT
CLIPPED
- Returns:
Shader object corresponding to the given name.
- Return type:
bpy.types.GPUShader
- gpu.shader.unbind()
Unbind the bound shader object.