Apply Force
Applies an offset force to an object on any axis of the Cartesian plane. To function properly, the object must have a physical property that enables displacement.
Game Physics > Physics Type: Dynamic, Rigid Body, Soft Body.
The node applies force to the entire object. In contrast, the Apply Impulse node applies force at a specific point.
Parameters
- Mode
Selected mode of operation.
- Local
If checked, force will be applied in the direction of the object’s local axes, else of the object’s global axes.
Input
- Condition
The condition for this node to start.
- Object
Object that will be pushed away.
- Vector
Value of the force that will be applied to the object, by the direction of the axes in the Cartesian plane. It can be a value referring to the axes of the world (global) or the axes of the object (local).
Output
- Done
True if the node performed successfully, else False.